D. Gray Warrior
Troubadour
It's pretty common in fiction for various cultures to be based on real life cultures, to varying degrees, but I'm wondering if it can be done poorly?
Obviously, if the people live in a Sahara-like environment, I'd expect some cultural similarities to the Berber or Bedouins. Perhaps this fictional culture would still retain a few unique cultural traits of its own, however.
I had been building a setting based on Renaissance Italy, but felt compelled to portray it as accurately as possible to the IRL Renaissance. The only exceptions were the presence of magic and some anachronistic technology (since it was Clockpunk.)
It dawned on me that the very presence of magic or anachronistic tech would completely revolutionize the culture and would no longer resemble the original much.
Many fantasy settings assume a Medieval European theme. However, the Catholic Church played an important role in the development of Europe at the time, so I wonder if a setting that has your typical fantasy pantheon would actually look completely different from Medieval Europe?
Then, there's feudalism. It was the main political/economic system in Europe at the time, but was also found in places such as Japan. I don't see this as too much of a stretch in a fantasy setting.
I guess my issue is seeing a culture and thinking,
"So these guy live in a completely separate world from our own, but you expect me to believe that they just so happened to turn out exactly like Imperial China, just with some names changed?"
I really don't know what point I was trying to make in this thread other than sharing my thoughts on counterpart cultures. Maybe I'm just overthinking it?
Obviously, if the people live in a Sahara-like environment, I'd expect some cultural similarities to the Berber or Bedouins. Perhaps this fictional culture would still retain a few unique cultural traits of its own, however.
I had been building a setting based on Renaissance Italy, but felt compelled to portray it as accurately as possible to the IRL Renaissance. The only exceptions were the presence of magic and some anachronistic technology (since it was Clockpunk.)
It dawned on me that the very presence of magic or anachronistic tech would completely revolutionize the culture and would no longer resemble the original much.
Many fantasy settings assume a Medieval European theme. However, the Catholic Church played an important role in the development of Europe at the time, so I wonder if a setting that has your typical fantasy pantheon would actually look completely different from Medieval Europe?
Then, there's feudalism. It was the main political/economic system in Europe at the time, but was also found in places such as Japan. I don't see this as too much of a stretch in a fantasy setting.
I guess my issue is seeing a culture and thinking,
"So these guy live in a completely separate world from our own, but you expect me to believe that they just so happened to turn out exactly like Imperial China, just with some names changed?"
I really don't know what point I was trying to make in this thread other than sharing my thoughts on counterpart cultures. Maybe I'm just overthinking it?