Architect_of_Aurah
Scribe
I have the same rather objective and scientific approach to worldbuilding as you, but have told myself not to get too hung up on things. If you overanalyse your work, you're bound to find fault with it somewhere. I remember an article in Empire once that tore holes in the plots of some of the best movies ever, for example, in Jaws all the shark attacks take place near the shore. Why then do Quint and the others go all the way out to sea?
Build a world in your own way and worry later if it doesn't make sense. Set a few rules, but don't be super-rigid.
Build a world in your own way and worry later if it doesn't make sense. Set a few rules, but don't be super-rigid.