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Feedback for my worldbuilding and magic system

Shaarav

Dreamer
From the Azelcor of Polarity were born two forces, Darozan of Light and Vozinar of Shadow. They were both brothers and wished creation. Creation would only be possible when vozinar's shadow was formed in darozan's light. However, Darozan wanted to create a completely animate world, whereas vozinar wanted a completely inanimate world. However, they knew creation wouldn't be possible without each other. So Vozinar agreed to the compromise, however keeping a different plan in mind. They made the world, the mountains, the seas, the plains. Deep inside the planet, Vozinar began accumulating his Shadow, a power which would wipe out all life off the planet. During this time, Darozan became the primary god of the people, as he had given part of his consciousness to make life. He was constantly surrounded by people worshipping him, performing rituals and sacrifices. Vozinar struck at the correct time. He unleashed the accumulated shadow. Darozan, now betrayed, attempted to save life and redirected the shadow towards the earth. This broke the earth, making massive worldapanning chasms in the planet. He put the shadow in the deepest parts of the chasms, and his own sunlight to counter it. Lastly, he sacrificed his own consciousness to imprison Vozinar in his own body, the sun. The prison is not permanent, because the shadow slowly spreads over the sun, and when it completely covers it, Vozinar will be released again
 

Shaarav

Dreamer
Power System

Sunlight

Sunlight is the external power used by the Shadow Arts.

Sunlight does not exist within the body of a practitioner. It is an external power that allows metaphysical Shadows to manifest and enables their manipulation to produce effects upon reality.

The amount of Sunlight consumed by a Shadowic ability depends on several factors, including the user's skill, the range of the manipulation, its duration, and the demands of the particular effect.

The exact means by which individuals gain access to Sunlight is not yet established.


Sunlight

Sunlight is the energy of Darozan and functions as a form of life energy.

Sunlight can exist as a solid, liquid, gas, or energy. Its state does not alter its fundamental properties, and it can be physically consumed in various ways, including being swallowed or inhaled.

Once consumed, Sunlight is held within the body until it is activated. When activated, Sunlight manifests externally as a glowing field surrounding the user.

Sunlight is gradually depleted through use.

Physical Effects

When activated, Sunlight enhances the body and its existing capabilities. It increases physical attributes such as strength, speed, jumping ability, and other forms of physical performance. It also enhances cognitive functions such as thought processing and sensory capabilities including sight, hearing, and smell.

The enhancement is multiplicative rather than equalizing. Sunlight amplifies a person's existing attributes proportionally. A person whose speed is naturally twice another person's speed will remain twice as fast when both are enhanced by the same degree of Sunlight.

Sunlight also possesses powerful restorative properties. Given a sufficient quantity of Sunlight, a person's body can heal injuries, scars, and even regenerate destroyed organs or lost limbs.

Sunlight and the Shadow Arts

The activation of Sunlight allows its energy to manifest around the user. Umbramancers manipulate their Shadows in this manifested Sunlight.

Individuals who cannot use the Shadowic Arts cannot manipulate metaphysical Shadows through Sunlight. They instead experience the inherent physical effects of Sunlight. However, the boosts of sunlight are also given to the umbramancers

Sunlight Dependence

Prolonged and heavy reliance on activated Sunlight can lead to dependence.

A person who has become accustomed to using Sunlight extensively may experience a dulling of their sense of life force when they are unable to access it. Physical and psychological dependence can develop.

The effects of dependence are not necessarily permanent. A person can gradually return to normal over time after losing access to Sunlight. However, severe dependence can make living normally without Sunlight increasingly difficult.

Sunlight itself does not cause permanent harmful effects through overuse.
Metaphysical Shadows

Metaphysical Shadows are fundamentally different from ordinary shadows produced by sources such as lamps or fire.

They are the reality-language Shadows associated with things in the world. A metaphysical Shadow contains the shape, identity, and properties of the thing it represents.

Metaphysical Shadows manifest only in the presence of Sunlight.

Because they are connected to the fundamental structure of reality, their manipulation can produce genuine changes rather than merely visual effects.

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Shadow Arts

The Shadow Arts are the known magical practices that manipulate metaphysical Shadows.

Two Shadow Arts are currently known: Umbramancy and Shadow Copying.

Umbramancy

Umbramancy is the manipulation of one's own metaphysical Shadow.

An Umbramancer does not use their Shadow as a source of energy. Instead, they manipulate the Shadow itself, while Sunlight provides the power necessary for that manipulation to affect reality.

Shadow Movement

An Umbramancer can manipulate their Shadow to move or travel through Shadows.

Shadow Cloaking

An Umbramancer can manipulate their Shadow to conceal themselves.

Shadow Strikes

An Umbramancer can manipulate their Shadow to produce offensive attacks.

Shadow Shielding

An Umbramancer can manipulate their Shadow to create defensive protection.

Shadow Binding

An Umbramancer can manipulate their Shadow to restrain or immobilize another target.



Umbramantic Pairs

Umbramantic powers are always present in pairs. These pairs are:

1.Movement + Cloaking
Scout

2.Movement + Strike
Raider

3.Movement + Shielding
Guardian

4.Movement + Binding
Catcher

5.Cloaking + Strike
Assassin

6.Cloaking + Shielding
Watcher

7.Cloaking + Binding
Stalker

8.Strike + Shielding
Brawler

9.Strike + Binding
Warden

10.Shielding + Binding
Keeper




Umbramancy Limitations

Umbramancy requires skill. The effectiveness and precision of an Umbramancer's manipulation depend upon their mastery of the Art.

The range of Shadow manipulation increases with skill.

An Umbramantic effect can be maintained for as long as the user wishes, provided sufficient Sunlight remains available.

Sunlight consumption is affected by the range, duration, skill involved, and demands of the manipulation.

Umbramancy manipulates mortal Shadows. Mortal Shadows cannot reproduce the reality-creating capabilities of Vozinar 's divine Shadow.

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Umbramantic imitation

Shadow Copying is the manipulation of another object's metaphysical Shadow and its copying onto a different target.

Because a metaphysical Shadow contains the shape, identity, and properties of the object it represents, a successful copy can cause the target to temporarily take on those characteristics.

For example, the Shadow of a sword can be copied onto a stone, causing the stone to become a functional sword.

Shadow Copying is currently limited to inanimate objects.

There is no compatibility requirement between the source and the target. The original nature, shape, or material of the target does not determine whether it can receive the copied Shadow.

The effectiveness and range of Shadow Copying depend upon the user's skill.

A copied Shadow can remain active for as long as the user wishes, provided sufficient Sunlight remains available to sustain it.

Sunlight consumption depends upon factors including range, duration, skill, and the demands of the copied Shadow.

A copied object can become permanent if it is infused with a sufficient amount of Sunlight.

The exact quantity of Sunlight required to make a copy permanent has not yet been established.

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Ability Access

An individual capable of using Umbramancy may possess access to a pair of Umbramantic abilities along with one of the other two powers


Convogenis
Convogenis is the third Shadow Art, based on the combination and integration of Shadows.

Shadow Combination
The Shadow of one thing can be integrated into the Shadow of another.
For example, the Shadow of a rock can be integrated into the Shadow of a human. The human can then gain qualities associated with the rock, such as rock-like strength.
However, Convogenis does not simply grant a useful property while leaving everything else unchanged. The qualities and nature represented by the integrated Shadow become part of the target as well.
The human therefore becomes, to an extent, more like a rock.

Integration of Living Shadows
Convogenis can also integrate the Shadow of one living being into the Shadow of another.
This allows two living individuals to coexist through a single body while retaining their respective consciousnesses and identities to varying degrees.

Imprinting
The deepest known application of Convogenis is Imprinting.
A person's Shadow can serve as an imprint of the person themselves.
If a person has died, they can be recreated by forming their Shadow in Sunlight exactly as it was formed the first time.
This does not create a copy or clone. The resulting individual
is the same person themselves.
The Shadow is therefore not merely a duplicate of the person's appearance. It functions as an imprint through which the original individual can be recreated.


(Note: I'm thinking of changing umbramantic pairings to single umbramantic abilities. Give me your thoughts)
 
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