Queshire
Istar
My main female character is a witch, but I don't know what that should mean...
some background information;
There is A LOT of different magic styles, somewhere in the hundreds of thousand of them. They're like different martial arts, different philosophies / training methods to do the same thing, in this case create magical effects. Some magic styles are more common / popular then others, but very few are considered intrinsictly evil. The main lead's style of witchcraft is considered quaint and simple by users of the more popular styles, but nothing else.
The current version has witch craft be powered by emotions. If you're happy you can fly, if you're spiteful you can curse others, if you're angry you can toss fire balls, etc and so on.
The new version I'm considering is a theurgic type. She could communicate with spirits, gods, etc, and have them do the heavy lifting of the spell casting. What spells you can cast depends on which spirits and gods you can invoke.
Option 1 is more original, but just being original doesn't mean it'll be good, and it doesn't really fit the trope of witch.
Option 2 contraywise, is more faithful to the original idea of a witch, and the witch trope as a whole. However, I'm worried about her just ending up being a stereotypical witch or offending groups in real life that might not like that portrayal of witches, such as wiccans... which admittedly I know nothing about and would probably end up portraying as horribly stereotypical if I tried.
What do you guys think? Option 1, Option 2, or maybe a third choice?
some background information;
There is A LOT of different magic styles, somewhere in the hundreds of thousand of them. They're like different martial arts, different philosophies / training methods to do the same thing, in this case create magical effects. Some magic styles are more common / popular then others, but very few are considered intrinsictly evil. The main lead's style of witchcraft is considered quaint and simple by users of the more popular styles, but nothing else.
The current version has witch craft be powered by emotions. If you're happy you can fly, if you're spiteful you can curse others, if you're angry you can toss fire balls, etc and so on.
The new version I'm considering is a theurgic type. She could communicate with spirits, gods, etc, and have them do the heavy lifting of the spell casting. What spells you can cast depends on which spirits and gods you can invoke.
Option 1 is more original, but just being original doesn't mean it'll be good, and it doesn't really fit the trope of witch.
Option 2 contraywise, is more faithful to the original idea of a witch, and the witch trope as a whole. However, I'm worried about her just ending up being a stereotypical witch or offending groups in real life that might not like that portrayal of witches, such as wiccans... which admittedly I know nothing about and would probably end up portraying as horribly stereotypical if I tried.
What do you guys think? Option 1, Option 2, or maybe a third choice?