If he's an archer, why not a bowman or crossbowman? I imagine if he was one of those two, he would also carry a small dagger with him for both close combat defence and skinning animals.
Short flails were used as well, though these are far harder to control—they're a pain to control even when you're standing all alone in an empty field, and if you ever take it into your head to experiment with one, make sure it's padded and you're wearing at least head protection.
The recurved shortbow would be the primary weapon for a horse archer. Long bows would tend to get caught up in things on a rider. Crossbows are good as well, but slower to reload.
The wikipedia article on flails doubts the historical existence of one-handed flails. Were they a thing, or do I not get to put a diagonal line through the other four notches counting the times wikipedia has failed me?
err... no... the dagger's for finishing off wounded enemies laying and bleeding into the mud after a battle. Skinning animals is just too cruel.
Alright I'm having trouble with coming up with a weapon for my character .
He's a horse archer who sometimes goes around on foot. He's part of a well equiped standing army of professional soldiers.
Any thoughts would be welcome :help:.
Horse archers may be either light, such as Scythian, Hun, Parthian, Cuman or Pecheneg horsemen; or heavy, such as Byzantine kavallarioi, Russian druzhina and Japanese samurai. Some nations, like Medieval Mongols and Hungarians, fielded both light and heavy cavalry. In some armies, such as Parthians, Teutonic Order and Palmyrans, the mounted part of the army consisted of both super-heavy (cataphracts, knights) and ultra-light cavalry.
In battle, light horse archers were typically skirmishers; lightly armed missile troops capable of moving swiftly to avoid close combat or to deliver a rapid blow to the flanks or rear of the foe. In the tactic of the Parthian shot the rider would retreat from the enemy while turning his upper body and shooting backwards. Due to the superior speed of mounted archers, troops under attack from horse archers were unable to respond to the threat if they did not have ranged weapons of their own. Constant harassment would result in casualties, morale drop and disruption of the formation. Any attempts to charge the archers would also slow the entire army down.
err... no... the dagger's for finishing off wounded enemies laying and bleeding into the mud after a battle. Skinning animals is just too cruel.
Well I've got the recurve bow and the Knife down, the problem is the fact that I think he needs something else like a short spear or a sword of some kind (should have specified that in the original post).
Indeed, given just how dangerous flails are, the fact that they didn't come to dominate the field of Medieval military hardware ought to tell you just about everything you need to know concerning their difficulty of use as well. So, while, as I said, the results of putting one in the hands of a well-trained warrior might have been different, I somehow suspect they weren't, much, nor often. Had they been, the weapon would have seen far broader use.
One added problem with flails: the only thing more unstable than a flail would be trying to use a flail when the guys on your left and right are swinging them too. Flails have more crushing power than any other weapon a human arm can swing (simple physics there) but that doesn't help if you have to spread your line of troops twice as thin just to get them on the field.
In fact, the main examples I've heard of are nunchatku and similar Japanese weapons (that evolved as part of civilians trying to fight off soldiers and ex-soldier bandits without carrying illegal swords) and their use in riot control and other anti-peasant operations. In other words, flails make most sense for amateurs, or for fighting against amateurs-- not for war.
Not quite, since flail can be used on horseback (in fact, I think its part of medieval knight common arms)
Also, a flail is definitely not a weapon for amateur because as far as I know, a flail's trajectory is very difficult to control once you start hitting enemy.