Naruzeldamaster
Sage
Lifting: sometimes derogatory term in the gaming space used to reference when games 'borrow' mechanics/plot points/environments from other works without changing them much.
For Example: Metroid Prime 'lifts' a lot of things in it's DNA from 'traditional' first person shooters, but it's much more of a puzzle platformer.
I've stated many times I 'take' ideas from stories and/or characters I like, typically games (but also other media)
I just wonder how far I can make my resemblance in my story before it becomes 'uncanny'
Right now people are making a big stink about a game called Pal World (It's indie pokemon, but war crimes) and a large part of that is the insane amount of lifting it takes from Pokemon. It does quite a bit to stand out for itself, but some of the monster designs in it would absolutely fail the squint test. (assuming the judge knew anything about pokemon to begin with)
I don't plan to push the boundries as far as Pal World's devs have, but I do want to make it clear where the inspiration comes from.
For Example: Metroid Prime 'lifts' a lot of things in it's DNA from 'traditional' first person shooters, but it's much more of a puzzle platformer.
I've stated many times I 'take' ideas from stories and/or characters I like, typically games (but also other media)
I just wonder how far I can make my resemblance in my story before it becomes 'uncanny'
Right now people are making a big stink about a game called Pal World (It's indie pokemon, but war crimes) and a large part of that is the insane amount of lifting it takes from Pokemon. It does quite a bit to stand out for itself, but some of the monster designs in it would absolutely fail the squint test. (assuming the judge knew anything about pokemon to begin with)
I don't plan to push the boundries as far as Pal World's devs have, but I do want to make it clear where the inspiration comes from.