I was happily tootling along in my WIP, The Falconer, setting out some backstory when I came upon a puzzle. I'm noodling (not to be confused with tootling) it around some, but I thought I'd throw it out for the consideration of others. The situation is as follows.
On the island of Sicilia are a number of wizards. These worthies conspired to seize control of the kingdom for themselves, neutralizing our hero, Fieto (Frederick of Hohenstaufen). Fieto learned of the conspiracy and countered with one of his own. Using the pretext of his recent marriage, he brought all wizards to Palermo for a big to-do. During the festivities, he dispatched knights to every wizard's tower, taking control then handing each one over to loyal barons. He then arrested the wizards and either executed or exiled them.
Which made me wonder how exactly one does this. First, how do you arrest--taking physical control--of a wizard? Second, how do you reliably incarcerate them? How do you execute one? Presumably they don't hold still for the executioner's axe. How do you exile them and keep them exiled?
I can think of any number of answers, including that the answers will vary depending on type of wizard. It's not that the puzzle can't be solved; it's more than there a so very many answers and so many opportunites to create interesting ones.
On the island of Sicilia are a number of wizards. These worthies conspired to seize control of the kingdom for themselves, neutralizing our hero, Fieto (Frederick of Hohenstaufen). Fieto learned of the conspiracy and countered with one of his own. Using the pretext of his recent marriage, he brought all wizards to Palermo for a big to-do. During the festivities, he dispatched knights to every wizard's tower, taking control then handing each one over to loyal barons. He then arrested the wizards and either executed or exiled them.
Which made me wonder how exactly one does this. First, how do you arrest--taking physical control--of a wizard? Second, how do you reliably incarcerate them? How do you execute one? Presumably they don't hold still for the executioner's axe. How do you exile them and keep them exiled?
I can think of any number of answers, including that the answers will vary depending on type of wizard. It's not that the puzzle can't be solved; it's more than there a so very many answers and so many opportunites to create interesting ones.