Feo Takahari
Auror
The "Do you have to read fantasy?" thread turned into another discussion of creativity. Those always wind up weird for me, since I don't consider myself "creative" in the usual sense of the word. I'd like to make another attempt to explain what I mean when I say that, and talk about why I'm not necessarily interested in being a "creative" writer.
A while ago, I decided to write a story about what happens when different kinds of heroes meet and work together. The last hero I came up with was in many ways the simplest--Melody, a magical girl warrior. On the surface, this tends to imply a caster-type who wears a frilly dress and says the names of her attacks before she uses them. But there's more to the genre than that, of course.
To me, the essence of the magical girl genre is friendship and an optimistic faith in people's goodness. Magical girls are ready and willing to fight against those they see as truly evil, but they can recognize when someone's doing the wrong thing for the right reasons, and they never give up on saving innocent lives. Even in shows with only one protagonist, they tend to be team players, ready to work alongside redeemed antagonists to defeat greater foes. So when I wrote Melody, I felt free to adapt her somewhat--making her more cunning, and making her combat techniques more pragmatic--because what mattered to explore her genre was that she be a kind, friendly girl who works well with other heroes. Or to put it in stronger terms, what mattered was that kindness and teamwork were the values she upheld, and I could show how those values succeeded and failed.
Wolf the werewolf was trickier, since there isn't just one "werewolf" genre. But there is a pretty consistent "environmental fantasy" genre, and the core of that is a respect for nature and natural processes. Combine that with some behavioral patterns and thought processes observed in wild wolf packs, and you've got a pretty consistent character. Again, I had room for flexibility and creativity (particularly in how he interacts with other characters), but what gave me a base to work from was what I took from other stories and accounts.
Price is a superhero, and I did something of a double move with her. She has a superhero's drive and determination, and, to put it bluntly, a superhero's martyr complex. But because she's a science hero, I also gave her the skepticism and curiosity of the "heroic scientist" archetype. A lot of her character development comes from recognizing when these contradict each other and deciding to favor the latter over the former.
I suppose there was a certain amount of "creativity" involved in making these characters and building a world for them. But I don't think creation was the core element here. Nor was it knowledge of genres and tropes, at least not surface knowledge. I built my story around morals and messages, taking the values that other writers promoted and celebrated, then putting them together and watching them collide. If there was a single thing that mattered, it was understanding--truly grasping what those stories meant, and responding to them appropriately.
There's an incredibly important implication to this. Anyone who understood those genres could have written that story. It's not really "my" story, except insofar as I was the one who chose to write it when no one else was. But even if it's not that creative, I think it does something interesting and says something that matters.
I do have some projects I want to do that I would call creative. There are ideas that I don't ever see discussed, things I'll need to create new language and new tropes in order to describe. But for the most part, I'm happy to work off other other people's creativity, because I have as much to say about the things they've come up with as I do about my own ideas.
A while ago, I decided to write a story about what happens when different kinds of heroes meet and work together. The last hero I came up with was in many ways the simplest--Melody, a magical girl warrior. On the surface, this tends to imply a caster-type who wears a frilly dress and says the names of her attacks before she uses them. But there's more to the genre than that, of course.
To me, the essence of the magical girl genre is friendship and an optimistic faith in people's goodness. Magical girls are ready and willing to fight against those they see as truly evil, but they can recognize when someone's doing the wrong thing for the right reasons, and they never give up on saving innocent lives. Even in shows with only one protagonist, they tend to be team players, ready to work alongside redeemed antagonists to defeat greater foes. So when I wrote Melody, I felt free to adapt her somewhat--making her more cunning, and making her combat techniques more pragmatic--because what mattered to explore her genre was that she be a kind, friendly girl who works well with other heroes. Or to put it in stronger terms, what mattered was that kindness and teamwork were the values she upheld, and I could show how those values succeeded and failed.
Wolf the werewolf was trickier, since there isn't just one "werewolf" genre. But there is a pretty consistent "environmental fantasy" genre, and the core of that is a respect for nature and natural processes. Combine that with some behavioral patterns and thought processes observed in wild wolf packs, and you've got a pretty consistent character. Again, I had room for flexibility and creativity (particularly in how he interacts with other characters), but what gave me a base to work from was what I took from other stories and accounts.
Price is a superhero, and I did something of a double move with her. She has a superhero's drive and determination, and, to put it bluntly, a superhero's martyr complex. But because she's a science hero, I also gave her the skepticism and curiosity of the "heroic scientist" archetype. A lot of her character development comes from recognizing when these contradict each other and deciding to favor the latter over the former.
I suppose there was a certain amount of "creativity" involved in making these characters and building a world for them. But I don't think creation was the core element here. Nor was it knowledge of genres and tropes, at least not surface knowledge. I built my story around morals and messages, taking the values that other writers promoted and celebrated, then putting them together and watching them collide. If there was a single thing that mattered, it was understanding--truly grasping what those stories meant, and responding to them appropriately.
There's an incredibly important implication to this. Anyone who understood those genres could have written that story. It's not really "my" story, except insofar as I was the one who chose to write it when no one else was. But even if it's not that creative, I think it does something interesting and says something that matters.
I do have some projects I want to do that I would call creative. There are ideas that I don't ever see discussed, things I'll need to create new language and new tropes in order to describe. But for the most part, I'm happy to work off other other people's creativity, because I have as much to say about the things they've come up with as I do about my own ideas.
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