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Magic (preliminary)

Discussion in 'World Building' started by Aldarion, Jul 6, 2019.

  1. Aldarion

    Aldarion Minstrel

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    Introduction

    Magic is rare in the world, but can have major impact.

    Types of magic

    Elemental magic

    Elemental magic is based on four primary elements: fire, water, air and earth. Fire is opposed to water, and air to earth. Secondary elements are ice (water + air, moist) in opposition to lava/metal (fire + earth, dry), and life (air + fire, warm) in opposition to death (water + earth, cold). Lava covers vulcanic activity and its products, such as obsidian.

    Fifth element is aether, or immaterium. It is a realm of spiritual, and does not usually interact with material world.

    Warm elements point upwards, ascending towards the spiritual realm, and are masculine, associated with light, warmth and activity (life). Cold elements point downwards, descending towards the material realm, and are feminine, associated with darkness, cold and passivity (death). Elements can also be moist and dry.

    Air is moist like water and warm like fire, but has nothing in common with earth. Air and earth are thus opposites, as are water and fire. Likewise, ice and lava are in direct opposition and destroy each other.

    Elements are hierarchical, going from earth to heaven. Earth is the lowest of elements, most material of them and associated with death. Spirit is the highest element, followed hierarchically by fire, air, water and earth.

    Elements are represented by the pentagram. Point-up pentagram symbolizes spirit ruling over other four elements, and is thus associated with life and God. Point-down pentagram symbolizes dominance of the material, and is thus associated with death and Devil.

    Geographically, North is associated with earth, new moon, winter and midnight. South is associated with fire, full moon, summer and noon. West is associated with water, waning moon, autumn and sunset. East is associated with air, waxing moon, spring and sunrise.

    Fire is element of fullness and life, and is associated with Sun. Earth corresponds with midnight, winter and new moon; thus with potential and transformation, introduction of the new. Air is the element of new beginnings, youth, increase and creativity; it is associated with spring, waxing moon and sunrise. Water is the element of emotion and wisdom, and represents the time past the peak of livelihood.

    Fire is associated with strength, activity, blood and life-force. It is highly purifying and protective, consuming impurities and driving back the darkness. It is most rarified and spiritual of elements, lacks physical existence, produces light and has transformative power. It is warm and dry, masculine (active). Its elemental is salamander, direction South, color red, magical tools are sword, athame and dagger, planets Sun and Mars, season Summer and time Noon.

    Air is the element of intelligence, creativity and beginnings. Intangible and without permanent form, it is an active, masculine element, superior to material elements of water and earth. It is warm and moist, masculine (active). Its elementals are sylphs (invisible beings), direction East, color yellow, magical tools are wand, sword, dagger and athame, planet Jupiter, season Spring and time Sunrise.

    Water is the element of emotion and unconscious, opposed to conscious intellectuallism of air. It is less material, and thus superior, to earth, and one of two elements that can interact with all physical senses. It is cold and moist, feminine (passive). Its elementals are undines (water-based nymphs), direction West, color blue, magical tool cup, planets Moon and Venus, season Fall and time Sunset.

    Earth is the element of stability, groundedness, fertility, materiality, potential and stillness. It is also an element of beginnings and endings, death and rebirth. It is cold and dry, feminine (passive). Its elementals are gnomes, direction North, color green, magical tool Pentacle, planets Saturn, season Winter and time of day Midnight.

    Spirit has no classical associations. It is a bridge between the physical and spiritual, between body and the soul.

    Associations

    States

    Empire of Ardea is associated with West and Water. From its association to emotion and unconscious also stems its association to magic – water magic in particular.

    Beings

    Undead creatures – zombies, wights – are associated with corruption of the element of Earth. They can thus be killed by swords and by fire.

    Red King and White Queen

    Red King and White Queen represent uniting the opposites to create a greater whole. Red King represents masculine elements – fire and air, and sun – marrying feminine ones – earth and water, and moon. They also represent sulfur (active, violatile, fiery) and mercury (material, passive, fixed). Salt, mercury and sulfur also equate to body, spirit and soul, with spirit being a medium of transference and connection between body and soul, and soul and God.
     
  2. Akira444

    Akira444 Dreamer

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    So I take it elemental magic is the sole magic system in this world, at least for now? Also, is it genetic or free for anyone to learn? Despite its rarity, does it have some sort of impact on the world in some way?
     
  3. Aldarion

    Aldarion Minstrel

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    It would be more accurate to say that magic is ruled by elements. Not sure whether you can say that magic itself is elemental, but interactions are. For example, undead beings are not created by earth element magic, but are associated to the element of earth ("all are of the dust, and all turn to dust again"), which means that they are vulnerable to things opposed to that element.

    But, for now, yes, elemental system is the basis of all magic. I am yet not sure whether I will be introducing other types of magic.
     
  4. Aldarion

    Aldarion Minstrel

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    Added two types:

    Strenghtening magic

    Strenghtening magic is used to protect objects against physical damage, be it earthquakes or weapons impacts. In modified form it is also used to nullify enemy protection magic, upon which both weapon and defense act as if there is no magical enhancement upon them (merely enhancing both would result in both bouncing off without damage). However, it places significant limitations – crossbows and other missile and projectile weapons have to be specially treated with magic for them to work, and gunpowder weapons, relying on chemical reaction rather than mechanical system, cannot be treated at all. A hoard of hunpowder under the wall will generally blow a tunnel rather than blow up the wall. And since offensive application merely nullifies enemy magical treatment, it still does not allow swords to cut through armour, even though it might reduce the amount of strength necessary to pierce armour with a warhammer. And while it can protect hull of a ship against ramming and impacts, it does nothing against fire.

    Protection magic

    Protection magic is used to protect an area against magical invasion. Generally, this protects against teleportation, summoning, and entrance of undead creatures, demons and other beings which rely on magic to enter or remain within the circles of the world. Similarly, religious symbols can protect person or home from harrassment by the demons. Pure iron – not steel – has protective characteristic; iron horseshoe in particular can protect against unnatural diseases.

    EDIT: And this:

    Teleportation magic

    Teleportation magic is used to quickly get from one point to another. It is generally used by demons, as it leads straight through Hell – humans using it run a high risk of corruption. Only humans who are members of various Satanic cults dare to use teleportation magic.
     
    Last edited: Aug 2, 2019
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