DeathtoTrite
Troubadour
Short version: Magic system isn't well defined and each instance is substantially different. I want to keep it interesting, but worry it will seem arbitrary/ deus ex machina. Just write your thoughts/reactions/experience.
Long version (if you have time, please read): So, my world doesn't really have much magic. In one city, men buy slaves whose blood they drink to live forever. In one mountain ranges, huge tunnels delve miles below the surface, where riches abound. In one desert, an immortal spirit protects his people from more advanced intruders. So magic is there, but it doesn't have some well-defined structure (like how Christopher Paolini made his series) and it is the exception rather than the rule.
For most characters, magic is either A)religion/lore/tales of distant lands or B) political issue, with how society treats these few individuals more important than what they can do. They can't raze cities or defeat armies. They can be effective assassins, generals, and leaders, though.
The closet thing I have to a general purpose spell-caster is a group of people kind of like psychics. The hope is to avoid predictable patterns and keep things generally interesting without having to resort to increasingly elaborate tricks. The fear is that it comes off as confusing and/or arbitrary. Suggestions/thoughts?
Long version (if you have time, please read): So, my world doesn't really have much magic. In one city, men buy slaves whose blood they drink to live forever. In one mountain ranges, huge tunnels delve miles below the surface, where riches abound. In one desert, an immortal spirit protects his people from more advanced intruders. So magic is there, but it doesn't have some well-defined structure (like how Christopher Paolini made his series) and it is the exception rather than the rule.
For most characters, magic is either A)religion/lore/tales of distant lands or B) political issue, with how society treats these few individuals more important than what they can do. They can't raze cities or defeat armies. They can be effective assassins, generals, and leaders, though.
The closet thing I have to a general purpose spell-caster is a group of people kind of like psychics. The hope is to avoid predictable patterns and keep things generally interesting without having to resort to increasingly elaborate tricks. The fear is that it comes off as confusing and/or arbitrary. Suggestions/thoughts?