TopHat
Minstrel
Hi guys!
Im having a problem with my magicsystem. Ive constructed a few basics but its the details i need to figure out.
This is how my system works:
When a person dies or is dying the soul detaches from the body to travel to Heaven to recieve judgement based on its moral choices in life. If the person somehow makes it through, the soul has no choice but to return to its body. If the soul is accepted into Heaven, but has not yet recieved judgement and is forced back to its body, the person will wake up with magical power. Becuse the soul has been through heaven its transformed and is now able to produce magical energy.
Its from the soul that the wizard draws his power to cast his spells. With training the soul can produce more energy and become stronger, whick makes the wizard able to use more difficult magic. The drawback is that he gets more tired and weaker the more magic he uses. With rest he will recover, however. But if he pushes himself to far he risks destroying his soul in the process. He wont be able to use magic and he loses his soul.
This far, i like it. But its the actaul casting that i havent figured out yet. I like the concept of magic/spells have to be prepared i some fashion. But in wizardsfights i want a fast paced combat.
Anyone out there have any ideas on how to improve this system?
//Tophat
Im having a problem with my magicsystem. Ive constructed a few basics but its the details i need to figure out.
This is how my system works:
When a person dies or is dying the soul detaches from the body to travel to Heaven to recieve judgement based on its moral choices in life. If the person somehow makes it through, the soul has no choice but to return to its body. If the soul is accepted into Heaven, but has not yet recieved judgement and is forced back to its body, the person will wake up with magical power. Becuse the soul has been through heaven its transformed and is now able to produce magical energy.
Its from the soul that the wizard draws his power to cast his spells. With training the soul can produce more energy and become stronger, whick makes the wizard able to use more difficult magic. The drawback is that he gets more tired and weaker the more magic he uses. With rest he will recover, however. But if he pushes himself to far he risks destroying his soul in the process. He wont be able to use magic and he loses his soul.
This far, i like it. But its the actaul casting that i havent figured out yet. I like the concept of magic/spells have to be prepared i some fashion. But in wizardsfights i want a fast paced combat.
Anyone out there have any ideas on how to improve this system?
//Tophat