Saigonnus
Auror
Dwarves:
Physical Aspect: Dwarves stand between 4 and 4.5 feet, and stocky; often weighing in at over 180 or 200 pounds. They generally have dark hair and light colored eyes; and since they typically reside in a very warm climate, have no capability for growing body hair. Their skin tone varies with the climate, though mostly it is a darker tan from the jungles. Their digits are generally shorter and thicker than those of kobolds, elves or humans and their facial features rounded.
Construction: In the depths of the jungle, they use earthen homes; generally mounds of earth, nicely furnished and reinforced with carved wooden columns and bracings overhead, decorated with intricate designs. They often have nice windows and doors, and plant grass over the gentle curves of their homes. Often times, they grow herbs or other plants as well. The floors are ornate tile work in colors that represent a given family and often with heraldry included in the designs. They typically include the trees around them into the design of their communities, removing only those trees that they have to for sake of transportation, food production etc.
Religion: Long ago; prior to five thousand years earlier, the Dwarven race held polytheistic beliefs, but became followers of a single god they call “Insert name here” (a manifestation of Aeshir) after a tragic series of event culminating in the decimation of the race. Those that survived slowly converted to monotheism, redecorating their old places of worship with new symbols and trappings; becoming the new religion of the Dwarven people. As a follower of “insert name here” you must attend a nightly/daily gathering that usually lasts for an hour. The ceremony includes solemn singing and a blue flame; dwarves throw in tokens that represent their problems, burning them away and bringing better fortune (hopefully).
Physical Aspect: Dwarves stand between 4 and 4.5 feet, and stocky; often weighing in at over 180 or 200 pounds. They generally have dark hair and light colored eyes; and since they typically reside in a very warm climate, have no capability for growing body hair. Their skin tone varies with the climate, though mostly it is a darker tan from the jungles. Their digits are generally shorter and thicker than those of kobolds, elves or humans and their facial features rounded.
Construction: In the depths of the jungle, they use earthen homes; generally mounds of earth, nicely furnished and reinforced with carved wooden columns and bracings overhead, decorated with intricate designs. They often have nice windows and doors, and plant grass over the gentle curves of their homes. Often times, they grow herbs or other plants as well. The floors are ornate tile work in colors that represent a given family and often with heraldry included in the designs. They typically include the trees around them into the design of their communities, removing only those trees that they have to for sake of transportation, food production etc.
Religion: Long ago; prior to five thousand years earlier, the Dwarven race held polytheistic beliefs, but became followers of a single god they call “Insert name here” (a manifestation of Aeshir) after a tragic series of event culminating in the decimation of the race. Those that survived slowly converted to monotheism, redecorating their old places of worship with new symbols and trappings; becoming the new religion of the Dwarven people. As a follower of “insert name here” you must attend a nightly/daily gathering that usually lasts for an hour. The ceremony includes solemn singing and a blue flame; dwarves throw in tokens that represent their problems, burning them away and bringing better fortune (hopefully).