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Rule of Cool or extensive explanations

Everyone has something they suck at. Mine is transitions. Give me sex (please), give me quality violence. but dear heavens, don't ask me to get characters across a bloody street. There's only one way to keep it from happening.

Practice. Lots and lots of practice. And once you have a solid acquaintance with the "rules" in your head - I'd call them expectations - you can start breaking them to see how they respond.
A couple of my characters are funny to write with regards to sex because one of them is a mega flirt but if anyone flirts back they panic lol the other one is simply paranoid about anything romantic whatsoever because she's so inept at it.

I personally avoid sex in my stories because while I don't mind it being there I groan whenever it crops up in the usual places in spy movies. I'm probably bad at writing it but honestly I don't think it has a place in my stories outside of the usual fade to black lol
 
I should have mentioned, but my time to edit has run out, but the Holdo Maneuver, being and example of the Rule of Cool gone wrong, is really a reminder that this great craft of creating stories people want to read is an art.
I think the Holdo Maneuver failed because it was a Deus Ex Machina use of the rule of cool. Basically the writer stepped in, used something never before seen in the lore which as big implications for the whole universe and did that to get the characters out of a tough situation. It's a bad use of the rule of cool.

It gets people who know something about Star Wars to ask "Why didn't they just do that to the original Death Star in a New Hope?" After all, even if it kills the person doing it, it would have resulted in a lot less loss of life than the original attack. It basically removed all the cool things done before it, and only because the writer couldn't figure out a way to get their characters out of a tough situation.
 
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