Naruzeldamaster
Sage
So I had an experience with a game (I still like the game to continue playing it) that soured my opinion of the game's writers.
They went and killed off a popular character, that did next to nothing in the story, who many resonated with, for little reason beyond shock value.
Personally I think killing off a character should only be done if it fits the story. The character dying off should have lasting affects on the rest of the plot than 'welp, that happened' I think.
I've seen other games kill off characters who have had the same or even less screen time, but those ones had more impact as a player.
Unless I'm writing the kind of plot moment where it makes sense for a character to die, I probably won't find myself writing these kind of moments. At least, not for the sake of shock value alone.
They went and killed off a popular character, that did next to nothing in the story, who many resonated with, for little reason beyond shock value.
Personally I think killing off a character should only be done if it fits the story. The character dying off should have lasting affects on the rest of the plot than 'welp, that happened' I think.
I've seen other games kill off characters who have had the same or even less screen time, but those ones had more impact as a player.
Unless I'm writing the kind of plot moment where it makes sense for a character to die, I probably won't find myself writing these kind of moments. At least, not for the sake of shock value alone.