This thread is about those things I learned along the way, and I invite you to share your stories of overcoming the hard parts of writing. It was inspired by a three-hour phone conversation I had with one of my very best friends, the other night. We were talking about the future, and of course, when you talk about what you want to accomplish in the future, it's sort of common to reflect on where you were in the past. Here's the first one:
When I began writing, I saw these epic moments. A character confessed a secret she'd held onto for thirteen chapters. The king pulled a soldier aside and told him it was okay to fail, that it made a man stronger to know where he was weak. A mysterious woman dropped a baby off in the dead of night, and my MC was horrified to learn that her father, who had been gone a year, hadn't hurried home to his family...because he'd had a baby with a woman in a neighboring land.
Those moments were what I wrote for. I loved them and they had great depth and interesting situations. But...the things that connected those moments together were weak and awful. And not only that, but the way I presented the information to the reader was tired and "on the nose" (more about that later)
All of this came about because my friend is writing a story that involves a long journey. I told him I don't really write treks at all because when I was a new writer, I plain sucked at writing journeys. Basically the "scenes" fell into one of two categories. Either they took place "on the road" and I spent way too much time talking about things like the temperature, the trees, the wind, etc. and they were dull beyond dull. Or the scenes showed mundane aspects of travel (usually meals around a fire or tent-pitching, or other dismally hum-drum things) and whatever momentum I'd built up during the exciting scenes swiftly dissipated as I bored readers to tears with the monotony of life in the saddle.
Now, I know what you're probably thinking... Just make something interesting happen!
Well, yes. I abandoned that particular advice because it was just too hard to overcome my personal dearth of ideas for what could make a travel chapter interesting and in my head at the time it just felt too much like D&D "random encounters".
Anyways, what I told my friend is that this one small problem was actually a much larger one. I also had a terrible habit of meandering off subject in other ways. Characters getting dressed in the morning before they went to talk to their friend and get plot-pertinent information, for example. I NEVER got "in late, out early" but rather "got in way too early, sat around like a pathetic loser all day, and then stayed till bar close anyway, even though everyone else had left. Basically, I just went on and on, with no apparent direction for my scene.
So, that got us talking about what changed. See...the thing I've noticed since sharing some of my breakthroughs earlier this year, is that I KNEW it all back then. I knew I was supposed to show only important things. I knew I was supposed to have action, inner conflict, deep characters, realistic challenges and obstacles. The problem wasn't that I didn't understand the concept. Rather, I thought I understood it too well and was doing all the right things...and yet feedback suggested repeatedly that I needed "a little more of this, a little less of that, and maybe something interesting right here between these two scenes where the character is introspective."
I thought I WAS doing the right kind of pacing and the right kind of details. I felt like I could positively check off all the boxes. Yep, I have an interesting character. Sure do have a bit of foreshadowing, some symbolism, and some external conflicts with other characters. My character certainly is tormented by her internal conflicts...I mean, they're on just about every page!
But when I went through that breakthrough on the http://mythicscribes.com/forums/wri...w-can-get-any-worse.html?highlight=make+worse thread, I noticed something larger happening inside my writer brain. I asked for help here http://mythicscribes.com/forums/chit-chat/16362-commiserate-me.html?highlight=make+worse and sort of shared my confusion.
Well...this whole road I've been traveling this last year has felt much less like a brisk jog, and much more like a hamster in a wheel. I poured tons of energy into this quest for "what I'm doing wrong" and it took exponentially more effort that it has in the past to reach that next level of understanding.
What I realized recently is that while I may have been fulfilling my goals in theory, in application I was missing the mark pretty consistently. Only, I didn't understand why. I'm still writing the same, as in, the stories are the same themes, the characters are the same type of tortured souls...but the one thing that's really changed (hopefully irreversibly) is how I tackle a scene.
In the first draft, I found I used sentences like, "She had become the girl's adoptive mother in more ways than one..." Plainly, I was writing statements that were "on the nose" rather than SHOWING the same thing in a more tangible and pertinent way. In a way that had a more personal meaning to a reader, and in a way that made the scenes feel real and alive, and sort of unexpected in some cases.
Now when I tackle a scene, I come up with 2-3 goals. If I want to show that the MC feels like a mother to the girl, I pick a conflict that feels like a parent-child conflict, and then I let them yell at each other for a few paragraphs, or use a gesture or gift as an olive branch after a disagreement. I specifically hone in on the things that identify the relationship and define the dynamic between the two, keeping in mind that my ultimate goal is to present the relationship as a parent-child relationship, rather than, say, a friendship. But I avoid flat-out SAYING it for the reader's benefit. Sure, I can SAY it, too, if I want to, but SHOWING it is much more effective. So, this isn't about SHOW vs. TELL, at it's core. It's about scenes-writing goals.
When I wanted to show the reader the building my MC bought, it would have been dreadfully dull to just have her walk around and look at things and assess her new property. So, I sort of stumbled unwittingly into a scenario in which she's looking at the building with the guy who sold it to her, and he sort of hints that she might want to install a secret exit...you know, in case she needs to make a fast getaway. Which started a conversation about why he thought she was in imminent danger. Which was really a million times more interesting than the other option.
Anyways, my point is that a few years ago, I probably would have written the other scene, with the static descriptions and tried to make them "interesting" with language and beautiful descriptions to hold them up. But what really holds those scenes up is that something important is happening there. And those things need to be engaging enough that the reader will ask questions. Why does he know she's in danger, when she hasn't informed the reader about it? Does he know something she doesn't? And when she ASKS him that question, I let his answer sort of lead to another question, and then another...until the scene feels complete, hopefully with the reader wondering a whole lot of things and having a few answers, too.
So, to conclude this "blast from the past" topic: Look for goals when you're writing a scene, and then cut things that don't support those goals, and make sure that what you're writing supports those goals. If you're trying to do too much in a particular scene, it gets watered down very fast and the reader's eyes glaze over. Each scene will require its own ratio of dialogue, description, personal reflection, internal thoughts, etc. but for those things that directly support your goals, veer away from "on the nose" tells, or statements like, "...saddest she'd ever felt" and other similar phrasing that doesn't give specificity to the scene. Also avoid meandering into unimportant territory in too much detail.
I was terribly guilty of not focusing on my goals, and my scenes suffered for it. Sometimes, it was because I didn't KNOW my goals, and was just writing whatever I thought was interesting (and it wasn't), and other times it was because I was just trying to do too much. I'd use a single scene to reveal a secret, foreshadow something that would happen six chapters later, begin a new mystery or question (or sometimes several), show a character's internal conflict that was already mentioned last chapter and the one before that, and describe some scene-setting things that weren't pertinent. Too much going on means a reader misses things, or gets confused, or just loses interest because they can't discern what's important.
By limiting your goals in a scene, you can spend more time on creating a really engrossing exchange, or a moving experience, or an emotional reaction from the reader that couldn't have been so fully realized if you were instead drawing focus to too many things at once.
So that's my most recent realization as I continue to rewrite an old novel from 2008. I've come a long way since then and the things I'm learning today are consistently hard-won battles. Like I said, I knew the concepts back then and had embraced them, but I still didn't have the whole picture until just recently.
When I began writing, I saw these epic moments. A character confessed a secret she'd held onto for thirteen chapters. The king pulled a soldier aside and told him it was okay to fail, that it made a man stronger to know where he was weak. A mysterious woman dropped a baby off in the dead of night, and my MC was horrified to learn that her father, who had been gone a year, hadn't hurried home to his family...because he'd had a baby with a woman in a neighboring land.
Those moments were what I wrote for. I loved them and they had great depth and interesting situations. But...the things that connected those moments together were weak and awful. And not only that, but the way I presented the information to the reader was tired and "on the nose" (more about that later)
All of this came about because my friend is writing a story that involves a long journey. I told him I don't really write treks at all because when I was a new writer, I plain sucked at writing journeys. Basically the "scenes" fell into one of two categories. Either they took place "on the road" and I spent way too much time talking about things like the temperature, the trees, the wind, etc. and they were dull beyond dull. Or the scenes showed mundane aspects of travel (usually meals around a fire or tent-pitching, or other dismally hum-drum things) and whatever momentum I'd built up during the exciting scenes swiftly dissipated as I bored readers to tears with the monotony of life in the saddle.
Now, I know what you're probably thinking... Just make something interesting happen!
Well, yes. I abandoned that particular advice because it was just too hard to overcome my personal dearth of ideas for what could make a travel chapter interesting and in my head at the time it just felt too much like D&D "random encounters".
Anyways, what I told my friend is that this one small problem was actually a much larger one. I also had a terrible habit of meandering off subject in other ways. Characters getting dressed in the morning before they went to talk to their friend and get plot-pertinent information, for example. I NEVER got "in late, out early" but rather "got in way too early, sat around like a pathetic loser all day, and then stayed till bar close anyway, even though everyone else had left. Basically, I just went on and on, with no apparent direction for my scene.
So, that got us talking about what changed. See...the thing I've noticed since sharing some of my breakthroughs earlier this year, is that I KNEW it all back then. I knew I was supposed to show only important things. I knew I was supposed to have action, inner conflict, deep characters, realistic challenges and obstacles. The problem wasn't that I didn't understand the concept. Rather, I thought I understood it too well and was doing all the right things...and yet feedback suggested repeatedly that I needed "a little more of this, a little less of that, and maybe something interesting right here between these two scenes where the character is introspective."
I thought I WAS doing the right kind of pacing and the right kind of details. I felt like I could positively check off all the boxes. Yep, I have an interesting character. Sure do have a bit of foreshadowing, some symbolism, and some external conflicts with other characters. My character certainly is tormented by her internal conflicts...I mean, they're on just about every page!
But when I went through that breakthrough on the http://mythicscribes.com/forums/wri...w-can-get-any-worse.html?highlight=make+worse thread, I noticed something larger happening inside my writer brain. I asked for help here http://mythicscribes.com/forums/chit-chat/16362-commiserate-me.html?highlight=make+worse and sort of shared my confusion.
Well...this whole road I've been traveling this last year has felt much less like a brisk jog, and much more like a hamster in a wheel. I poured tons of energy into this quest for "what I'm doing wrong" and it took exponentially more effort that it has in the past to reach that next level of understanding.
What I realized recently is that while I may have been fulfilling my goals in theory, in application I was missing the mark pretty consistently. Only, I didn't understand why. I'm still writing the same, as in, the stories are the same themes, the characters are the same type of tortured souls...but the one thing that's really changed (hopefully irreversibly) is how I tackle a scene.
In the first draft, I found I used sentences like, "She had become the girl's adoptive mother in more ways than one..." Plainly, I was writing statements that were "on the nose" rather than SHOWING the same thing in a more tangible and pertinent way. In a way that had a more personal meaning to a reader, and in a way that made the scenes feel real and alive, and sort of unexpected in some cases.
Now when I tackle a scene, I come up with 2-3 goals. If I want to show that the MC feels like a mother to the girl, I pick a conflict that feels like a parent-child conflict, and then I let them yell at each other for a few paragraphs, or use a gesture or gift as an olive branch after a disagreement. I specifically hone in on the things that identify the relationship and define the dynamic between the two, keeping in mind that my ultimate goal is to present the relationship as a parent-child relationship, rather than, say, a friendship. But I avoid flat-out SAYING it for the reader's benefit. Sure, I can SAY it, too, if I want to, but SHOWING it is much more effective. So, this isn't about SHOW vs. TELL, at it's core. It's about scenes-writing goals.
When I wanted to show the reader the building my MC bought, it would have been dreadfully dull to just have her walk around and look at things and assess her new property. So, I sort of stumbled unwittingly into a scenario in which she's looking at the building with the guy who sold it to her, and he sort of hints that she might want to install a secret exit...you know, in case she needs to make a fast getaway. Which started a conversation about why he thought she was in imminent danger. Which was really a million times more interesting than the other option.
Anyways, my point is that a few years ago, I probably would have written the other scene, with the static descriptions and tried to make them "interesting" with language and beautiful descriptions to hold them up. But what really holds those scenes up is that something important is happening there. And those things need to be engaging enough that the reader will ask questions. Why does he know she's in danger, when she hasn't informed the reader about it? Does he know something she doesn't? And when she ASKS him that question, I let his answer sort of lead to another question, and then another...until the scene feels complete, hopefully with the reader wondering a whole lot of things and having a few answers, too.
So, to conclude this "blast from the past" topic: Look for goals when you're writing a scene, and then cut things that don't support those goals, and make sure that what you're writing supports those goals. If you're trying to do too much in a particular scene, it gets watered down very fast and the reader's eyes glaze over. Each scene will require its own ratio of dialogue, description, personal reflection, internal thoughts, etc. but for those things that directly support your goals, veer away from "on the nose" tells, or statements like, "...saddest she'd ever felt" and other similar phrasing that doesn't give specificity to the scene. Also avoid meandering into unimportant territory in too much detail.
I was terribly guilty of not focusing on my goals, and my scenes suffered for it. Sometimes, it was because I didn't KNOW my goals, and was just writing whatever I thought was interesting (and it wasn't), and other times it was because I was just trying to do too much. I'd use a single scene to reveal a secret, foreshadow something that would happen six chapters later, begin a new mystery or question (or sometimes several), show a character's internal conflict that was already mentioned last chapter and the one before that, and describe some scene-setting things that weren't pertinent. Too much going on means a reader misses things, or gets confused, or just loses interest because they can't discern what's important.
By limiting your goals in a scene, you can spend more time on creating a really engrossing exchange, or a moving experience, or an emotional reaction from the reader that couldn't have been so fully realized if you were instead drawing focus to too many things at once.
So that's my most recent realization as I continue to rewrite an old novel from 2008. I've come a long way since then and the things I'm learning today are consistently hard-won battles. Like I said, I knew the concepts back then and had embraced them, but I still didn't have the whole picture until just recently.