Spider
Sage
In my WIP, one of my chapters consists of several characters talking for the majority of the time. How can I prevent this from getting boring without adding a lot of action?
Sage
Myth Weaver
Archmage
ArchmageBut if you want to make a dialogue heavy scene interesting, IMHO you make what they're doing and their environment interesting. Don't just have your characters be sitting in a boring room. Use this opportunity to show the reader the world. Find the interesting places in your world and have the conversation happen there. If that's not possible have what they're doing be interesting.
ArchmageDialogue in a single room can be interesting, however. See 12 Angry Men.
Of course I agree. However, if you can write dialogue as gripping as in 12 Angry Men, you could do it in a white room with no windows and it would still be interesting!
Myth WeaverIn my WIP, one of my chapters consists of several characters talking for the majority of the time. How can I prevent this from getting boring without adding a lot of action?
ArchmageYour question inspired my blog post today. You can see it at:
Dialogue That Drives the Story | Brian W. Foster
You should feel so honored![]()
Myth WeaverI've got a desire to call someone a "jerkface"...
Auror
SageYour question inspired my blog post today. You can see it at:
Dialogue That Drives the Story | Brian W. Foster
You should feel so honored![]()
SageI've got a desire to call someone a "jerkface"...
TroubadourDialogue in a single room can be interesting, however. See 12 Angry Men.
ArchmageOne technique to liven up dialog (or information laden) scenes is what in screenwriting is sometimes called "Pope in the pool":
ArchmageHEY, did you get that from the Save the Cat screen writing book? That's one of my favorites![]()