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What's your favorite race to play as?

Legendary Sidekick

The HAM'ster
Moderator
I used to typically play human barbarian male, but I must admit that playing the opposite gender can be fun. Two female characters I've played on this site were a pixie and a valkyrie. The pixie was an NPC in Phil's chat game. She had her dress caught on a mousetrap, and she was too shy to tear herself free, so players had to rescue her. The half-halfling valkyrie is considerably less shy about fighting in the nude, though she's currently waiting for a tailor to complete a non-baby outfit in her size (2'3").

Both characters were/are fun to play simply because they fly. As much as I like playing the powerhouse who breaks through walls, there's a cool factor to being that tiny girl with wings.


PS- I call foul on Superman for getting to break through walls AND fly. C'mon… it's one or the other if you want to be part of an adventuring party!
 

Smith

Minstrel
I like playing elves, actually. Usually rogue-ish sneaky elves, but I will incorporate magic if it can be used in similar builds. I also find elves often have some of the most interesting lore and backstory, and I enjoy that type of thing. Alternatively, I like spurned and deformed races, like orcs, ogres and trolls, particularly if they're considered 'sub-human' but actually have a rich creed and culture.

Other considerations: I always come back to any species that can breathe underwater (like Argonians in TES) and I love playing vampires (though only technically a race depending on your lore), but they must be compelling to play. I will forever be sore that Skyrim's Dawnguard stopped Stage 4 vampirism from making everyone hostile towards you - what is the point? It was a cool step-up from regular gameplay that added tension and mindfulness to my playthrough, now it's just a footnote in character creation with mildly inconvenient side-effects.
 
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Lace

Troubadour
I always enjoy playing elves as well. I used to always roll as a priest or healer and was always lawful good, but here lately I've been dabbling in a bit of the chaotic neutral territory and it really spices things up.
 
I love to play as elves. especially if they live in some sort of forest like in the lord of the rings. although I do like it when there are different kinds of elves to play as like in skyrim there are dark elves, high elves, and forest elves. and in dragonage there are royal elves and the peasant elves (I can't remember what they called them) but yea. I also like there to be dwarves and orcs. normally there are humans as well. but what I think is cool is if you create your own kind of race like Tolkien did in the hobbit with the hobbits.
 
I like playing elves, actually. Usually rogue-ish sneaky elves, but I will incorporate magic if it can be used in similar builds. I also find elves often have some of the most interesting lore and backstory, and I enjoy that type of thing. Alternatively, I like spurned and deformed races, like orcs, ogres and trolls, particularly if they're considered 'sub-human' but actually have a rich creed and culture.

Other considerations: I always come back to any species that can breathe underwater (like Argonians in TES) and I love playing vampires (though only technically a race depending on your lore), but they must be compelling to play.

I was planning on having the elves play a mostly magical role, but there will certainly be stealth classes available for them. As for spurned races, I intend to include four of them. There will be four high races, three elven races and Dwarves, four middle races, different human nations, and four lesser races. One of them will be the Samebito, a shark-like race based partly on Japanese mythology (they can breathe underwater). Vampirism and lycanthropy probably won't be in the first game as playable traits, though there is a chance they will factor into the plotline of some larger sidequests.
 
You had me at "shark-like". I would play the heck out of that species.

They're going to be a warrior-type race mostly. Heavyset, powerful predators. You know. The more insectoid race I'm also planning out will be pretty magic-focused, with a handful of stealth and warrior classes available.
 

Smith

Minstrel
Sharks are the best. The heavyset, powerful predator aspect makes sense, but I think could be room for some stealth elements if you wanted to go there. They are known for coming out of nowhere, striking quick, striking hard, and disappearing back into the gloom.

I like the idea of a magic-using insectoid race a lot, especially if you play around with their social structures.
 
Sharks are the best. The heavyset, powerful predator aspect makes sense, but I think could be room for some stealth elements if you wanted to go there. They are known for coming out of nowhere, striking quick, striking hard, and disappearing back into the gloom.

I like the idea of a magic-using insectoid race a lot, especially if you play around with their social structures.

Oh, there are definitely going to be some stealth classes available for the Samebito. I just felt like it should be more of a heavy hitter race than a sneaky one. Also, I was thinking of applying an aspect from the Worgen race in WoW to the Samebito. They would be able to change between a humanoid and a bestial form during combat. Of course, this would require them to be unarmored above the ribcage, but that wouldn't have to affect their armor rating. I mean, all the female characters already wear bikinis in video games! [intermission for laughter]

As for the Kikori (name of the insect race, for now at least), I was planning on also having a few combat and stealth roles available for them, but they would focus on tanking or assisting other party members, since they would essentially have a hive mind. It won't exactly be a hive mind, for the sake of freedom in gameplay, but they would definitely have an instinct for teamwork.
 
I like the avian's from starbound- although I always wish that they could jump higher or glide a bit being bird people. Similar to the one dungeon in Wind Waker were you can control Medli for some of the puzzles.

I liked the argonians from skyrim although I usually play as a Nord. I like the khajiit too even though I never play as them.

An insect race could be pretty sweet and it would be nice to see something different from the standered fantasy races that pop up in video games.
 
I like the avian's from starbound- although I always wish that they could jump higher or glide a bit being bird people. Similar to the one dungeon in Wind Waker were you can control Medli for some of the puzzles.

I liked the argonians from skyrim although I usually play as a Nord. I like the khajiit too even though I never play as them.

An insect race could be pretty sweet and it would be nice to see something different from the standered fantasy races that pop up in video games.

Argonians and Khajiit are two of my main inspirations in the races I'm developing. Not that they're anything similar, it's just that so few video games have originality in their races, and I really loved the Elder Scrolls for their unique races.
 
Undead, everywhere, all the time.

If I can't be undead, I play the closest thing to undead.

I'm afraid I don't plan on having the undead as a playable race. Sorry. Vampirism might be available in a sequel or an expansion (I figured it would be neat if in the game, vampires were a new phenomenon, possibly created by Mallak, God of disease and decay).
 
I have got to hear about that later. My idea was, Dark Elves are usually portrayed as elves that have been corrupted by dark magic, such as necromancy. What if a group of the high elves had been stuck in a war of annihilation with some demonic race for generations? After centuries of strife and violence, all their culture revolves around is survival and combat prowess?

In my version of the Splatter-Elf RPG, elves are deplorable, intolerant, arrogant monsters, but not entirely without reason. They are better, stronger, faster and smarter than most of the other races in the world, but their arrogance and pride have made them no friends or allies. After a long series of wars and conflicts that have decimated their population, elves have gone beyond "seeing themselves as above mortals" and instead go out of their way to cause pain and destruction to anyone who dares cross them, and silently plot the downfall of every other intelligent species.
 
In my version of the Splatter-Elf RPG, elves are deplorable, intolerant, arrogant monsters, but not entirely without reason. They are better, stronger, faster and smarter than most of the other races in the world, but their arrogance and pride have made them no friends or allies. After a long series of wars and conflicts that have decimated their population, elves have gone beyond "seeing themselves as above mortals" and instead go out of their way to cause pain and destruction to anyone who dares cross them, and silently plot the downfall of every other intelligent species.

Well they sound delightful.
 
Just to lay out my general idea for the races without revealing too many details:


________________________________________________________________________________
4 high races, consisting of the oldest and most advanced societies/cultures. 3 Elven races and Dwarves.

*a Dwarven race, comes with everything you'd expect from Dwarves.

*your standard High Elves, they're arrogant, aloof, and somewhat xenophobic, but have the credentials and history to back up their claims of superiority. have a government somewhere between an aristocracy and a meritocracy.

*a separate High Elven culture based on free markets and independence, a loose federation of sorts. vigilantism is a popular method of dealing with government corruption, and will definitely be featured in an important plot arc.

*a violent and militaristic subspecies of Elves. powerful warriors, lacking the frailty most elven peoples are prone to. mental instability is a common trait. kind of like an Elven form of the Krogan.


________________________________________________________________________________
4 middle races: young, but ambitious, and show potential. usually a lot of variety in abilities and talents. all human races.

*a French analogue. poor class making up most of the population, and a corrupt monarchy in charge. still working out all the details.

*a German analogue. pre-Germany, based on the people before there was a single unified German nation.

*a Viking analogue. probably the most amalgamated of the human races, names and voices will be based more on England prior to Roman domination, but will play a role in the story and history similar to the Vikings.

*some kind of nomadic people. definitely a Gypsy bent to their culture. lots of theives and rogues with these guys.


________________________________________________________________________________
4 lesser races. uncivilized to our standards. very nonhuman appearances. even more lesser races, but they will not be playable and will mostly exist as enemies in the game.

*an insectoid race. no hive mind, but still incredibly loyal to the hive, where a literal hive mind exists; powerful collection of centuries of accumulated knowledge and memories from members of the hive are stored in a magical construct of some sort.

*a shark-like race. little magical potential, if any. has an ability to take on a bestial form that is extremely powerful, similar to Lycanthropy in some regards. armor and weapons will not carry over to the bestial form. oldest race in the game world.

*goblins. not comical like in most games. very cunning and intelligent. not inherently malevolent, but pariahs among most of society nonetheless. sharp, angular features for the most part.

*no ****ing clue. something with fur, I guess. suggestions for this last race are needed.
 
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Queshire

Auror
When I played WoW my favorite race were the Gnomes. First a Gnome Rogue, later a Gnome Priest. I didn't really played Horde much, but I liked the Goblins with them. There's something about spunky short people that I just like. I don't feel Dwarves fall in that category. =_= For Skyrim the character I actually beat the game with was an Imperial, but I always regret not making him an Orc. I wasn't a fan of the Orc culture in Skyrim, but I could mentally role play MY Orc as from sort of a Roman or Japanese culture with a strong focus on Honor and Duty. I also had fun with a Khajit bow & arrow sniper character and a High Elf large ham mage.

This seems like a hrm, very ambitious project. Best of luck with it.
 
When I played WoW my favorite race were the Gnomes. First a Gnome Rogue, later a Gnome Priest. I didn't really played Horde much, but I liked the Goblins with them. There's something about spunky short people that I just like. I don't feel Dwarves fall in that category. =_= For Skyrim the character I actually beat the game with was an Imperial, but I always regret not making him an Orc. I wasn't a fan of the Orc culture in Skyrim, but I could mentally role play MY Orc as from sort of a Roman or Japanese culture with a strong focus on Honor and Duty. I also had fun with a Khajit bow & arrow sniper character and a High Elf large ham mage.

This seems like a hrm, very ambitious project. Best of luck with it.

Thanks. Any input on what the fourth lesser race should be? I don't want to include anything else that is a staple of fantasy games, like the Elves and Dwarves.
 

Creed

Sage
I usually play as a human, always either stealth-mage or warrior-mage. In Morrowind through Skyrim I've been as a Dark Elf character.
I adore the Kossith/Qunari in the Dragon Age universe. I'm excited to play as a Saarebas in Inquisition if I can!
Can your fourth race have majestic horns like they do?
 
I usually play as a human, always either stealth-mage or warrior-mage. In Morrowind through Skyrim I've been as a Dark Elf character.
I adore the Kossith/Qunari in the Dragon Age universe. I'm excited to play as a Saarebas in Inquisition if I can!
Can your fourth race have majestic horns like they do?

Maybe. I'm already planning a race who's armor is a built-in carapace, so a few helmet redesigns couldn't be too much trouble.

edit - I was thinking they could be a nature loving race, devoted to the Goddess of nature, but that's what the shark guys are about (you know, the vicious, brutal, nearly sociopathic ones with a racial form of Lycanthropy). Perhaps a goat-like, territorial mountain dwelling people could work. Any input? Anyone?
 
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