Tangle Shine
Scribe
If anyone has fair share of video game’s knowledge, the Elder Scrolls series is one of, if not, the best RPG video game franchise ever created, in terms of a few personal reasons. Even though players praised the series because of sheer hype or nostalgia, the fundamental reason of why there are both reactions in the first place is its unique approach to the unique relationship between lore, characters and gameplay.
The series was primarily inspired by table-top RPGs like Dungeon & Dragons etc., hence the overall feeling surrounding the series' theme. Some groups of people love the concept of RPG board games, and when the mechanics were integrated within digital medium, they were interested like storm. They expected that the gameplay would feel as similar as playing the table-tops, except that it is digitalized and more accessible.
I have less to no experience on table-tops honestly. What do I know is that often the players would start to develop stories along the way. When they play, different possibilities may pop out. The characters may play out differently based on different playstyles: the role, the backstory, the personality, the outcome. The development of playable characters would come out naturally like a flowing stream of water. The same goes for the RPG video games.
The Elder Scrolls series implemented a special yet recognizable game mechanics known as “character creation”. With this feature, you can create any type of character with your liking limitless of imagination and patience. The world also brings the gameplay to be more compelling and breath-taking. While the world already has its own story running in the background, the default backstory of the custom character is not defined.
I am kind of fond with this approach of creating a story based on character creation and gameplay; interaction with the world and mingling with the NPCs (non-playable characters). With the NPCs having their own backstories and plots to uncover, the story of your character can even be more enriched. I am not affiliating on the canonicity of the series’ lore (reminder for lore fanatics), and I am also not biasing against the traditional way of writing a story, but personally I think it is quite a fun way to produce a work out of thoughtful gameplay. Somehow it can be a pretty interesting thought exercise. Writing it down can be also another challenging process.
This is something I have been obsessed of in these past few days. Anymore comments regarding the concept of developing stories/fanfictions from role-playing games/video games?
The series was primarily inspired by table-top RPGs like Dungeon & Dragons etc., hence the overall feeling surrounding the series' theme. Some groups of people love the concept of RPG board games, and when the mechanics were integrated within digital medium, they were interested like storm. They expected that the gameplay would feel as similar as playing the table-tops, except that it is digitalized and more accessible.
I have less to no experience on table-tops honestly. What do I know is that often the players would start to develop stories along the way. When they play, different possibilities may pop out. The characters may play out differently based on different playstyles: the role, the backstory, the personality, the outcome. The development of playable characters would come out naturally like a flowing stream of water. The same goes for the RPG video games.
The Elder Scrolls series implemented a special yet recognizable game mechanics known as “character creation”. With this feature, you can create any type of character with your liking limitless of imagination and patience. The world also brings the gameplay to be more compelling and breath-taking. While the world already has its own story running in the background, the default backstory of the custom character is not defined.
I am kind of fond with this approach of creating a story based on character creation and gameplay; interaction with the world and mingling with the NPCs (non-playable characters). With the NPCs having their own backstories and plots to uncover, the story of your character can even be more enriched. I am not affiliating on the canonicity of the series’ lore (reminder for lore fanatics), and I am also not biasing against the traditional way of writing a story, but personally I think it is quite a fun way to produce a work out of thoughtful gameplay. Somehow it can be a pretty interesting thought exercise. Writing it down can be also another challenging process.
This is something I have been obsessed of in these past few days. Anymore comments regarding the concept of developing stories/fanfictions from role-playing games/video games?