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How much of modern day technology is throws you off in fantasy

MAF4612

New Member
I'm writing a contemporary portal fantasy, that begins in semi-modern day London, I haven't indicated the exact year, but it is contemporary London. Now the MC is going from real world to fantasy world, my question is mentioning she has to leave her mobile/cellular phone at home because they won't work in the fantasy world a bit off putting or corny, doesn't it ruin the fantasy aura, bare in my the new world she'd going to has this hybrid advanced utopian landscape.
 

Rexenm

Maester
Eden of the East, has a phone called Juiz, that has unlimited funds so maybe. If Sam’s phone turns into a transformer then memory serves correct. After hacking it of course.

It is of course a crutch by putting these details into fantasy might work if it is plot driven. I mean an ice berg appeared in Titanic and now it rocks being a movie and all.
 

CupofJoe

Myth Weaver
If you decide they won't work, then they won't work. or if you do, they do.
I could see that someone might be so used to having and using a mobile phone that they'd take it with them without thinking and then find out that most things don't work and even things like the torch stop once the battery dies.
 

Gurkhal

Auror
It all depends on how its done and how it works in the story.

I probably wouldn't like it but if modern technology in a less technologically developed world filled some function which wasn't an "Ex Deus Machina" solution to major problems then I probably wouldn't mind so much to make me put down the book.
 

xena

Scribe
I think it only feels corny if it’s over-explained. Maybe just have her phone die when she crosses over or show her realizing it’s just useless there.
 

A. E. Lowan

Forum Mom
Leadership
It's really going to depend on your flavor of fantasy. For example, our series, the Books of Binding, is Urban Fantasy with a strong Five Minutes in the Future vibe because we're trying to avoid dating ourselves too much and too quickly. Too bad technology's never caught up with that. lol So what we end up with is supersonic and exclusive hypersonic travel first class from London to New York in a little over an hour. We have preter-apps that can do anything from the mundane task of keeping track of the Marks of the various families and factions of the preternatural world to serving as assistive technology for the disabled, like one of our wizards who is profoundly deaf. Technomancers specialize in creating these hybrid technologies. Two words on techhnomancers: Spell Gif.

The important thing isn't your tech. The important - well nigh unto crucial - thing to keep at the top of your brain is to cleave tight to your metaphysics. You can create an entire universe made of cheese, and you may feel silly doing it, but as long as you remain consistent to your own rules you can suspend the reader over almost anything.
 

Devor

Fiery Keeper of the Hat
Moderator
A lot of portal fantasy stories face the cell phone, and most of the time they work without a signal until the battery runs out, or sometimes the phone is quickly dropped and ruined in their first fight scene. It's not really good for much except pictures if it doesn't connect. Based solely on the impression I get reading your short explanation, I think I would find the idea that the phone just doesn't work at all to be a touch too convenient, but not enough to make a difference on its own.

For an easy fix, I would suggest the reason be something like, "It won't get a signal and it'll draw too much attention."
 

pmmg

Myth Weaver
Hang a sign on it :)

Have her go there, and in a moment of frustration, try to use her phone and find it does not work. Has a fit, draws attention, realizes how useless it is, and how unprepared she is (now she actually has to know stuff), and makes for future scenes.

Maybe someone steals her phone, or thinks it magic? Maybe it makes some want to cross over back to her world...who knows. Just go where the story takes you and give it what it needs.

If you want no phone, easy enough to have it get broken. She gives it to a smith who says he can fix it, and Wham!....no more phone.
 

ThinkerX

Myth Weaver
When the battery runs out, the cell phone is a brick. Until then, no cell towers, so as a phone, it is useless. However, the other functions - photos, flashlight, calculator, clock, and whatnot could be highly useful. Depending on the resources and exact tech level of the other world, it might be possible to recharge the battery.
 
If there's no electricity in the fantasy world, then you can simply never mention it. Modern stuff works on electricity after all. There's no point in having technology if you can't use it. Therefore I doubt readers will wonder why isn't she pulling out her phone when she landed in pseudo-medieval England.

The only exception here is if you want to make a point about it. For instance Malik has a novel where someone brings a steel sword to a medieval-ish world, which is a superior weapon to pretty much anything they'd have had. And that's part of the point of the story. If you want to show what a gun can do in ancient rome, then bring one along.

If your character lands in a modern fantasy world, then you probably want to point out at least something about it. Even if only that her phone has no reception and no way to charge, making it useless after the battery runs out. Of course, this can be done in a single sentence. And yes, the phone would be useless in most cases. The odds of landing in a world with the exact same mobile phone protocol and charging cable are miniscule. Unless it's some kind of mirror world, in which case, go nuts and have fun.

Alternatively, you could just have a person fall through a portal with nothing but the clothes they're wearing, and then no reader would wonder why they weren't using any modern technology, since they clearly didn't bring any.
 
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