pmmg
Myth Weaver
I think that, with the right methodology, building a world is actually a the relatively easier part of writing.
But it doesn't get words on page. Words on page beats world building.
Myth WeaverI think that, with the right methodology, building a world is actually a the relatively easier part of writing.
From the pics, the tech level looks to be at least mid-20th century.We're currently thrashing about in the tall grass - more on the tall grass in our series, later - and it's a lot of work. And like the Books of Binding, this story is very old, a trilogy 35 years in the making, and here I am trying to figure out how, exactly, we're going to get our cast from the South to the North, and then back with an army in tow.
Myth WeaverWe're shooting for Regency/Victorian social and tech levels, with as yet unnamed Steampunk China and a culture that takes austere to the next level. Very repressive, even their clothing styles are ridged and unyielding. I'm having a hell of a lot of fun filling in the gaps between the inspiration pics. And when all looks functional... we're going to have ourselves a world war. With magic! And an autistic 17 year-old girl who may be the owner of a once in a generation mind for strategy and tactics, and her 700lb talking pig, Rachelle.From the pics, the tech level looks to be at least mid-20th century.
Auror
SageThis is me, too. I actually only build the parts of my world that the story actually requires. I'm not one of those writers who build extended worlds and then see what stories take place in them. My worlds are there for the story, not the other way around. When my characters come to a place, I invent its history and tie it into the rest. If my characters don't visit a place or don't meet a tribe, I don't spend time on the place of the tribe.Whichever I use, I try not to do too much world-building. Once things are set in stone as it were, it is too easy to paint yourself into a corner.
SageI'm so glad to hear that from multiple people here. Looking at the many elaborate worldbuilding-focused projects that get posted here, I was starting to feel like the odd one out xDI only build the parts I need then later ill expand on the world later.
Somehow managed to scan past this. Whoops! The "old school of tooth and claw" is a perfect description for the politics of the Books of Binding. It's a five-minutes-into-the-future, hidden world Urban Fantasy where might really does mean right - not in a right vs wrong perspective but in the classic "I just kicked your ass seven ways from Sunday, so you get to make probably the biggest of a handful of choices you get in what can mean a very long life... for the lucky." Whether immortal of the ephemeral and furry, in a world still ruled by magic and steel, being given any choice at all is remarkable.From the pics, I am betting on the old school tooth and claw.
AurorSo did I.I started in a corner and built out.
DreamerI'm going through a similar process ATM.I guess what I'm trying to say is that I started with a simple story idea, and the world building that followed was driven by story neccesity.
Not an odd man at all. Well... okay, no, we're all very odd. I tell people I have 500 idiots living rent-free in my head, and one of my mentees has these elaborate and extensive charts and notes and they lapped me in the worldbuilding department long ago. The point is no matter what the rest of the class is doing, you do you and you will shine.I'm so glad to hear that from multiple people here. Looking at the many elaborate worldbuilding-focused projects that get posted here, I was starting to feel like the odd one out xD
Second this. Our third book, a monstrosity of a paperback that could kill a man, was a surprise. By that book we were supposed to have everyone in Seattle for a thing in the place.So did I.
I began writing about a character, and the world building sort of followed on from this.
We've all seen the more common fantasy stories, but inbetween all those quests what do our heroes do for a living? That was where I started.
And when I began to write the story a whole series of questions followed. What sort of small jobs do people like that take? Who gives out jobs like these, and how is work like that seen by others? Are those sorts of jobs always legal and/or ethical, does our character sometimes get used or manipulated by others? How does our character feel about all that? How does our character get paid and what do they do with the money? For all this to work there has to be some sort of legal system, and some sort of financial system, so what do these look like? Established legal and financial systems require some form of government and hence a state, which leads on to politics and how that affects the sorts of jobs available and who might commission some sorts of work... And all this was before I even started to think about the back story for the character, which in itself might explain why the character chose to do this sort of work. And then all the little details like food, drink, travel and weapons had to be considered.
I guess what I'm trying to say is that I started with a simple story idea, and the world building that followed was driven by story necessity.
IstarI actually feel like this is the default when it comes to world building. Even the grandfather of all worldbuiders, Tolkien wrote stories that expanded his worldbuilding. He didn't build stuff in isolation. He too started with an idea and expanded it through stories.I'm so glad to hear that from multiple people here. Looking at the many elaborate worldbuilding-focused projects that get posted here, I was starting to feel like the odd one out xD
I'm sure they're not all idiots...I have 500 idiots living rent-free in my head
It's the smart ones that scare me. lolI actually feel like this is the default when it comes to world building. Even the grandfather of all worldbuiders, Tolkien wrote stories that expanded his worldbuilding. He didn't build stuff in isolation. He too started with an idea and expanded it through stories.
I'm sure they're not all idiots...![]()
AurorOh yes... That was/is always the problem in military operations. The dangerous ones are those commanders who are smart enough to think creatively and hide it in the guise of what looks like normal military tactics...It's the smart ones that scare me. lol
That is excellent information to know.Oh yes... That was/is always the problem in military operations. The dangerous ones are those commanders who are smart enough to think creatively and hide it in the guise of what looks like normal military tactics...
Scribe