Velka
Sage
I'm having a crisis of faith at the moment and need someone to talk me off my mental ledge.
Without miring everyone in endless details, my WIP involves members of a (not-so-secret) secret society using their power and influence to get the rulers of a bunch of united city-states to engage in a war against the prevailing religious order; lets call them Bad Guys Inc. for the sake of this post and pronoun issues.
Bad Guys Inc. believe they are doing good, but in a 'kill or convert the heathens' and 'undermine the rule and law of the land in name of our gods' kind of way. Think crusades and Knights Templar and you'll be close. They're fat and confident off the success of their crusades on foreign soil, so now they're beginning to look around home turf and figure they can run the place better than the guys on the thrones. The guys on the thrones are understandably growing nervous of the power Bad Guys Inc. are gaining in their own lands. The (not-so-secret) secret society, who have their own motivations for trying to undermine the power Bad Guys Inc. are gaining, are using the armies and insecurities of said rulers to puppet-master a war against Bad Guys Inc. that they know they could never win themselves.
Still with me?
Anyways, the antagonist of the story is Bad Guys Inc. as a whole for a large bit of things. I'm starting to think that having the 'bad guy' be an organization instead of a character with a name and face is weakening the urgency I am trying to create in why it is important for my MC, et al. to win in the end. I have it planned for a member of Bad Guys Inc., who used to be a good friend of my MC, to become a more active figure later in the game, but now I'm reconsidering bringing him in sooner to give my readers someone more personal to root against instead of an organization.
Thoughts and opinions needed!
Without miring everyone in endless details, my WIP involves members of a (not-so-secret) secret society using their power and influence to get the rulers of a bunch of united city-states to engage in a war against the prevailing religious order; lets call them Bad Guys Inc. for the sake of this post and pronoun issues.
Bad Guys Inc. believe they are doing good, but in a 'kill or convert the heathens' and 'undermine the rule and law of the land in name of our gods' kind of way. Think crusades and Knights Templar and you'll be close. They're fat and confident off the success of their crusades on foreign soil, so now they're beginning to look around home turf and figure they can run the place better than the guys on the thrones. The guys on the thrones are understandably growing nervous of the power Bad Guys Inc. are gaining in their own lands. The (not-so-secret) secret society, who have their own motivations for trying to undermine the power Bad Guys Inc. are gaining, are using the armies and insecurities of said rulers to puppet-master a war against Bad Guys Inc. that they know they could never win themselves.
Still with me?
Anyways, the antagonist of the story is Bad Guys Inc. as a whole for a large bit of things. I'm starting to think that having the 'bad guy' be an organization instead of a character with a name and face is weakening the urgency I am trying to create in why it is important for my MC, et al. to win in the end. I have it planned for a member of Bad Guys Inc., who used to be a good friend of my MC, to become a more active figure later in the game, but now I'm reconsidering bringing him in sooner to give my readers someone more personal to root against instead of an organization.
Thoughts and opinions needed!