This article is a few years old, but if I've read it before I've forgotten it. Some interesting points raised here. My take:
1. You really only need to consider this to the extent it impacts the story. Beyond that, you certainly can consider such things as a way to paint a more complete picture of your world, but it isn't a sin to decide not to address this.
2. I agree with this one. It gets to the logic behind the world, and to the sense that the world has existed before you threw the reader into it in chapter 1, rather than something that has been created around the story and doesn't have its own history.
3. This one is tricky. If the groups are tangential to the story, there may not be a need to discuss them in any detail whatsoever. It's hard, at that point, to say they're an analog of any real life culture. If you're putting enough detail into them to make it clear that they have analogs in the real world, then they're important enough that they shouldn't be one-dimensional.
4. Applies for humans. Doesn't apply for fantasy or alien races who may be entirely different from humans, both biochemically and otherwise.
5. I think this kind of linear history can be problematic, but it doesn't have to be. It comes down to how the writer approaches it. In a fantasy world that's a lot like earth, it may seem strange for history to unfold in the manner described, but in a completely different kind of fantasy world you may have good reasons for it.
6. Yes, in most cases I like a strong sense of place. There may be certain types of stories where you don't need them, but as a general rule I think it aids immersion.
7. I think this is important. It also goes to immersion. My willingness to suspend disbelief breaks down in a hurry if I have to many "why don't they just do X" moments. If you're writing comedic fantasy, satire, or in an established IP that doesn't bother with such things, then you can get away with it.
1. You really only need to consider this to the extent it impacts the story. Beyond that, you certainly can consider such things as a way to paint a more complete picture of your world, but it isn't a sin to decide not to address this.
2. I agree with this one. It gets to the logic behind the world, and to the sense that the world has existed before you threw the reader into it in chapter 1, rather than something that has been created around the story and doesn't have its own history.
3. This one is tricky. If the groups are tangential to the story, there may not be a need to discuss them in any detail whatsoever. It's hard, at that point, to say they're an analog of any real life culture. If you're putting enough detail into them to make it clear that they have analogs in the real world, then they're important enough that they shouldn't be one-dimensional.
4. Applies for humans. Doesn't apply for fantasy or alien races who may be entirely different from humans, both biochemically and otherwise.
5. I think this kind of linear history can be problematic, but it doesn't have to be. It comes down to how the writer approaches it. In a fantasy world that's a lot like earth, it may seem strange for history to unfold in the manner described, but in a completely different kind of fantasy world you may have good reasons for it.
6. Yes, in most cases I like a strong sense of place. There may be certain types of stories where you don't need them, but as a general rule I think it aids immersion.
7. I think this is important. It also goes to immersion. My willingness to suspend disbelief breaks down in a hurry if I have to many "why don't they just do X" moments. If you're writing comedic fantasy, satire, or in an established IP that doesn't bother with such things, then you can get away with it.