For those who wanted to play, here are the races available (with a few bullet points about each), as well as a listing of classes. I'm sure these will be familiar to most of you. I'll provide details about the classes later, but this will give you guys something to contemplate in the mean time.
RACES
1. Dwarf
2. Elf
3. Half-Elf
4. Halfling
5. Human
CLASSES
This should give you enough to be considering possible characters and backgrounds. More to come. I'll let you know where we are playing once that has been settled.
RACES
1. Dwarf
- Animosity (Elves): -2 CHA penalty when dealing with elves with whom they are not closely associated.
- Deepvision (120')
- Determine Depth and Direction Underground
- Emnity (Orcs and Goblins): +1 to hit; -4 to CHA checks
- Defensive Expertise (Giants and Ogres): +4 AC
- Resistant to Magic: +3 to Saves against spells and spell-like effects
- Resistant to Fear: +2 to Saves
- Resistant to Poison: +2 to Saves
- Stonecraft: +2/+4 to determining characteristics of stone, weaknesses, etc.
- +1 CON / -1 DEX
- +2 to find traps inside structures (if a thief)
2. Elf
- Enhanced Senses: +2 to any check involving listening.
- Twilight Vision
- Move Silently: No penalty at up to one-half speed; -5 at full speed.
- Spell Resistance: +10 to saves against sleep or charm type spells
- Spot Hidden Doors: automatic check within five feet of door; +2 to check when searching
- Weapon Training: +1 to hit with longbow, shortbow, longsword, or shortsword.
- +1 DEX / -1 CON
- +2 move silent; +2 find traps (if a ranger)
- +2 listen; +2 move silently; +2 find traps (if a thief)
3. Half-Elf
- Empathy: +2 to CHA checks
- Move Silently: (same as elf)
- Spot Hidden Doors: automatic check within five feet; +1 to check when searching.
- +2 to move silent and find traps (if a ranger)
- +2 to listen, find traps, and move silent (if a thief)
- Half elves favoring the elven lineage also get:
- +1 DEX; -1 CON
- Spell Resistance: +4 to saves against sleep or charm type spells
- Half Elves favoring human lineage also get:
- +2 to all attribute checks.
- + 2 to saves against sleep or charm type spells
4. Halfling
- Fearless: +2 to all saves against fear
- Hide: Successful DEX check allows halfing to hide, becoming practically invisible.
- Move Silently: Move up to half-speed with no penalty; Up to full speed at -5.
- Duskvision
- +1 to all CON saving throws
- +1 DEX / -1 STR
- +2 conceal; +2 move silently (if a ranger)
- +2 hide; +2 move silently (if a thief)
5. Human
- Receive an additional "prime attribute," for a total of three.
CLASSES
- Fighter
- Ranger
- Thief
- Assassin
- Barbarian
- Monk
- Wizard
- Illusionist
- Cleric
- Druid
- Knight
- Paladin
- Bard
- Runecaster (dwarf only)
This should give you enough to be considering possible characters and backgrounds. More to come. I'll let you know where we are playing once that has been settled.