I'd appreciate opinions about adding more or combining existing. I realize sorcery and wizardry are synonymous, but I hate to give up either word entirely, so I have more or less invented some distinctions. Anyway, herewith:
Augury
Divination
Alchemy
Herbalism
Sorcery
Wizardry
Enchantment
There is an eighth, but it is rogue. It is Wild Magic and includes things like shape changing, vampirism and beasts with magical powers (e.g., basilisk).
Augury is reading signs to see the future. The signs can reside in anything from a crystal ball to animal entrails to the flight of birds, and some of these variations are peculiar to this or that species.
Divination is reading signs to see the present or the distant. Again, the sign can be anything from dice to stars to cards. Pretty much all species have a form of this. (by "species" here I mean human, elf, orc, gnome, etc.)
Alchemy is a scholarly art practiced mainly by humans and dwarves. It goes far beyond transmutation of metals to include manipulation of substances more generally. I could be called chemistry but for the fact that some of the substances themselves are magical.
Herbalism is mainly the art of healing and cursing. And love potions, of course. Here again, it could be little more than pharmacy except some substances are magical. Plus, many practitioners include some sort of ritual surrounding the preparation or the administering. Here again, most races practice this.
Sorcery
Most people think of this as the wicked side of wizardry, but evil is in the eye of the beholder. Sorcery does tend to include a physical component, but not always. Sorcerers are common in the Wild races, including orcs and trolls. They are unknown among dwarven kind and rare among elvish races.
Wizardry
Often thought of as the purest practitioners, especially by themselves, wizards can cause things to happen by sheer concentration of will, by casting spells, or by wielding magical objects. Most common among humans.
Enchantment
Enchanters practice magic upon some specific person or object. They are very popular for the latter and are valued by kings for beefing up armor and weapons and castles. Most common among dwarves and elves, rare among humans. An enchanter always needs an artefact or representation of the target in order to work.
These are not rigorous divisions. Each has its own history and changes over the centuries. Modern scholars posit the existence of 'ur-magick' from which all other magics have evolved, but I try not to get involved in academic quarrels. Indeed, what does magic even mean to a race such as pixies?
At any rate, I welcome comments on this.
Augury
Divination
Alchemy
Herbalism
Sorcery
Wizardry
Enchantment
There is an eighth, but it is rogue. It is Wild Magic and includes things like shape changing, vampirism and beasts with magical powers (e.g., basilisk).
Augury is reading signs to see the future. The signs can reside in anything from a crystal ball to animal entrails to the flight of birds, and some of these variations are peculiar to this or that species.
Divination is reading signs to see the present or the distant. Again, the sign can be anything from dice to stars to cards. Pretty much all species have a form of this. (by "species" here I mean human, elf, orc, gnome, etc.)
Alchemy is a scholarly art practiced mainly by humans and dwarves. It goes far beyond transmutation of metals to include manipulation of substances more generally. I could be called chemistry but for the fact that some of the substances themselves are magical.
Herbalism is mainly the art of healing and cursing. And love potions, of course. Here again, it could be little more than pharmacy except some substances are magical. Plus, many practitioners include some sort of ritual surrounding the preparation or the administering. Here again, most races practice this.
Sorcery
Most people think of this as the wicked side of wizardry, but evil is in the eye of the beholder. Sorcery does tend to include a physical component, but not always. Sorcerers are common in the Wild races, including orcs and trolls. They are unknown among dwarven kind and rare among elvish races.
Wizardry
Often thought of as the purest practitioners, especially by themselves, wizards can cause things to happen by sheer concentration of will, by casting spells, or by wielding magical objects. Most common among humans.
Enchantment
Enchanters practice magic upon some specific person or object. They are very popular for the latter and are valued by kings for beefing up armor and weapons and castles. Most common among dwarves and elves, rare among humans. An enchanter always needs an artefact or representation of the target in order to work.
These are not rigorous divisions. Each has its own history and changes over the centuries. Modern scholars posit the existence of 'ur-magick' from which all other magics have evolved, but I try not to get involved in academic quarrels. Indeed, what does magic even mean to a race such as pixies?
At any rate, I welcome comments on this.