Naruzeldamaster
Auror
I originally made this bit as a joke early on in my story. One of my characters is a new blood adventurer and they get a little bit of 'stuff' envy.
Their first adventure was a little bit of a dud (They made some new allies but the sacred artifact turned out to be an inhaler. A magic one that cures a genetic disorder but still.) never mind that they pass their time reading fantasy novels.
It would be funny to have it be an actual thing though. Adventurers with little experience and get 'bored' with doing simple quests. Long to get magical items of coolness.
Stuff like 'the sword that seals the darkness' etc you know, DND type items/ important Mc Guffin type items. It's not a particularly harmful mental condition. It just gets slightly worse the longer one tries to ignore it by doing the 'easy' quests with no rewards.
I was going to have it be a running gag that my story doesn't really 'have' that stuff. I mean it does but it doesn't, not on the scale that it usually would in a Video game Plot. There are a few things like that, but they don't appear until later.
Their first adventure was a little bit of a dud (They made some new allies but the sacred artifact turned out to be an inhaler. A magic one that cures a genetic disorder but still.) never mind that they pass their time reading fantasy novels.
It would be funny to have it be an actual thing though. Adventurers with little experience and get 'bored' with doing simple quests. Long to get magical items of coolness.
Stuff like 'the sword that seals the darkness' etc you know, DND type items/ important Mc Guffin type items. It's not a particularly harmful mental condition. It just gets slightly worse the longer one tries to ignore it by doing the 'easy' quests with no rewards.
I was going to have it be a running gag that my story doesn't really 'have' that stuff. I mean it does but it doesn't, not on the scale that it usually would in a Video game Plot. There are a few things like that, but they don't appear until later.
Myth Weaver
Scribe