So, I want to keep the dark brutality that is common among fantasy setting such as Warhammer, Conan, etc, but I've found that the typical overpowered warrior scenario is ill fitting for any improvisation. Additionally I think the manner of the settings telling is dependent on what my own personality traits are best at terms with; the occult, the themes and meanings behind esoteric mysteries (not just throwing fireballs, but a legitimate fictionalization of esoteric practices as they were really done- qaballah, hermeticism are subjects of interest here). On the darker side, focus on reptilian cults, conspiracy, murder, political powergames (and here we find useful knowledge in works like the 48 laws off power).
When it comes to the writing of actual conflict, I think more focus should be done on the descriptions that bring war to its highest literary life; sound of armor clashing (in fact, this is important to me, the writer should go into lengths to describe a conflict, where weak spots are struck etc). I think too often the 'warrior' is just some conan-clone who is able to kill everything and than get mad and kill it when it looks like he can't. Barbarians should be portraid more from the survivalistic side, and life SHOULD look hard for the tribesman- he should be skinny because he fights for his food regardless of muscle tone. Replace the hulking juggernaut height with descriptions of various cultural body builds- historical documents on roman occupation of barbarian cultures serves well here. Even knowledge of anatomy would help to be precise about how lethal an assault ends up. The next important factor for combative themes would be based on emotions: Characters in war may be shown in the beginning of a skirmish to be fresh for fighting, and as the battle progresses and adrenaline pumps, moods change to 'seeing red', patience is gone and everybody becomes more intent on killing warriors on the other side, until a the 'rising action' of a battle leads to both sides being more or less worn and tired, etc. BASICALLY, One must be careful of the godmoding of characters.
When it comes to the writing of actual conflict, I think more focus should be done on the descriptions that bring war to its highest literary life; sound of armor clashing (in fact, this is important to me, the writer should go into lengths to describe a conflict, where weak spots are struck etc). I think too often the 'warrior' is just some conan-clone who is able to kill everything and than get mad and kill it when it looks like he can't. Barbarians should be portraid more from the survivalistic side, and life SHOULD look hard for the tribesman- he should be skinny because he fights for his food regardless of muscle tone. Replace the hulking juggernaut height with descriptions of various cultural body builds- historical documents on roman occupation of barbarian cultures serves well here. Even knowledge of anatomy would help to be precise about how lethal an assault ends up. The next important factor for combative themes would be based on emotions: Characters in war may be shown in the beginning of a skirmish to be fresh for fighting, and as the battle progresses and adrenaline pumps, moods change to 'seeing red', patience is gone and everybody becomes more intent on killing warriors on the other side, until a the 'rising action' of a battle leads to both sides being more or less worn and tired, etc. BASICALLY, One must be careful of the godmoding of characters.