Queshire
Istar
I will admit that part of this is just me bragging about the system I come up with, but I really am curious how you guys do magical incantations in your setting or what other things go into actually casting a spell. Do you do incantations? Or movements? Eye of newt? Or is just thought enough?
Now, considering how many times I mention incantations it should be no surprise that I use them for my magic system. =P But, you know, I obsess so much about names that coming up with the type of stuff in Harry Potter or Eragon would take me forever to do. So instead, I came up with a syntax for spells. ^^
In universe, when you speak a spell it's described having an odd harmonic to it that seems to completely bypass your ears and resonate in your bones. Visually this would be represented as a different font for spells and / or color. This represents that just speaking the words isn't enough you need to back it up with some will and MAKE it into magic.
One of the most basic examples of a spell is as follows:
Light that Shines, Bound in the shape of an Orb, Follow behind Me.
This produces a small ball of mage light that bobs behind you.
The first part of the spell "Light that Shines" invokes the concept that you want to govern the spell. Most commonly this is a specific aspect of an element, such as Fire that Warms vs Fire that Consumes. The ??? that ??? format isn't necessary, I just think it looks neat. o3o
The second part "Bound in the shape of an Orb" gives a physical form to the concept invoked. Technically you don't need it, but if you don't give it a shape the spell can work unpredictably.
The tird part, "Follow behind Me," tells the spell what to do. Also technically optional, but without orders the spell will just do whatever it wants depending on the the concept invoked.
Really, once you get past the purple prose it's just Noun, Adjective, Verb. You can use more of each element for more complex spells, but it's easy to mess up. I've dabbled a little bit in computer programing, not alot, but enough that I wanna invoke some of the challenges and quirks of that in there.
WELL! That's mine. What about yours?
Now, considering how many times I mention incantations it should be no surprise that I use them for my magic system. =P But, you know, I obsess so much about names that coming up with the type of stuff in Harry Potter or Eragon would take me forever to do. So instead, I came up with a syntax for spells. ^^
In universe, when you speak a spell it's described having an odd harmonic to it that seems to completely bypass your ears and resonate in your bones. Visually this would be represented as a different font for spells and / or color. This represents that just speaking the words isn't enough you need to back it up with some will and MAKE it into magic.
One of the most basic examples of a spell is as follows:
Light that Shines, Bound in the shape of an Orb, Follow behind Me.
This produces a small ball of mage light that bobs behind you.
The first part of the spell "Light that Shines" invokes the concept that you want to govern the spell. Most commonly this is a specific aspect of an element, such as Fire that Warms vs Fire that Consumes. The ??? that ??? format isn't necessary, I just think it looks neat. o3o
The second part "Bound in the shape of an Orb" gives a physical form to the concept invoked. Technically you don't need it, but if you don't give it a shape the spell can work unpredictably.
The tird part, "Follow behind Me," tells the spell what to do. Also technically optional, but without orders the spell will just do whatever it wants depending on the the concept invoked.
Really, once you get past the purple prose it's just Noun, Adjective, Verb. You can use more of each element for more complex spells, but it's easy to mess up. I've dabbled a little bit in computer programing, not alot, but enough that I wanna invoke some of the challenges and quirks of that in there.
WELL! That's mine. What about yours?
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