buyjupiter
Maester
I was happily zipping along in my outline, filling in the details so I have a good working order of how things should progress from the first plot point/first protaganist reaction (which is where I stopped writing to do some world building), when I realized "oh dear, if she's off travelling in another part of the world, I'm gonna have to build a whole new culture." I'd just gotten two of the world's cultures settled in the back end stuff, when I started outlining. And, it's not just one new culture I need. I need, um, three? Four, maybe? She does a lot of travelling.
I'm starting to think that I may need to have multiple books just to handle the amount of material. And to think it started out as a short story!
My question is: has anyone come across any resources or ideas about how to make societies that aren't just blatant rip offs of each other with minor adjustments to take into account differing geography? I've seen resources that show (for character archetypes) how each type is working with or opposed to a different type and wondered if something like that had been made for cultures. Does something like this exist (at a basic level) for cultures/countries?
For example, if I have a society that is progressive and tech minded they might be working in opposition to a society that is totalitarian and forbids the use of any tech past a certain point (for example: in David Weber's series Off Armageddon Reef, he has one society that is forward think in direct opposition to the "main" society that prescribes use of tech beyond a certain agricultural level.)
I would think this would be useful as a quick guide to understanding at a basic level where long standing conflicts come from, without having to make up a 2000 year long world history. And like the character archetypes, serve as a jumping off point.
Because, right now, all I wanna do is just copy and paste some of the other stuff I already have and add "but with bunny ears" or something.
I'm starting to think that I may need to have multiple books just to handle the amount of material. And to think it started out as a short story!
My question is: has anyone come across any resources or ideas about how to make societies that aren't just blatant rip offs of each other with minor adjustments to take into account differing geography? I've seen resources that show (for character archetypes) how each type is working with or opposed to a different type and wondered if something like that had been made for cultures. Does something like this exist (at a basic level) for cultures/countries?
For example, if I have a society that is progressive and tech minded they might be working in opposition to a society that is totalitarian and forbids the use of any tech past a certain point (for example: in David Weber's series Off Armageddon Reef, he has one society that is forward think in direct opposition to the "main" society that prescribes use of tech beyond a certain agricultural level.)
I would think this would be useful as a quick guide to understanding at a basic level where long standing conflicts come from, without having to make up a 2000 year long world history. And like the character archetypes, serve as a jumping off point.
Because, right now, all I wanna do is just copy and paste some of the other stuff I already have and add "but with bunny ears" or something.