- Thread starter
- #41
FifthView
Vala
I've also noticed that Game of Thrones, in comparison, would flip through multiple locations, sets of characters, in any given episode, but Wheel of Time felt much more locked in to only two or three locations/sets of character. I've wondered if this was a cost-saving move, a failure of imagination, a failure of storytelling—no dots to connect elsewhere, heh—or what. This limited the development of context and interest.
For instance, Mat just disappeared. Why couldn't we have seen more about his fate afterword? What about what was happening at the White Tower, or with Liandrin and the Red Ajah, during the final episode? Heck, there could have been so much more added to the season, so many more threads to weave.
For instance, Mat just disappeared. Why couldn't we have seen more about his fate afterword? What about what was happening at the White Tower, or with Liandrin and the Red Ajah, during the final episode? Heck, there could have been so much more added to the season, so many more threads to weave.