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Writing a Prologue

I don't think I'll be posting it here as I'm not good at giving critiques so it's not fair of me to ask for one

If you know how to read, you know how to critique. If you do nothing but one of three things it is very useful:
Huh? This doesn't make sense.
What? You're kidding, no one would believe that.
ZZZZZ Self explanatory.

Even if you don't know why something is boring, you can still point out where you lost interest, as well as where it doesn't make sense, or isn't very believable. So, don't feel you have to know the reason to give a critique, you just need to be able to point out where things aren't working for you. Let the author figure out what, or if, they need to do anything about it.

Now, the two first person pov in the same story, I think you will find it doesn't work well. First person is used for single pov stories. When you plan on using more than one, you use third. With third person you can change from one pov character to another with only a scene break and keep right on going. There is also an aversion to first person pov that a lot of people seem to have, so that is another thing to consider as well. For me, switching characters in first person is wrong. Some will probably disagree, but after a few decades of reading, I can't remember any books where it was done.

The other question is to really determine if the prolog is necessary. A prolog is usually something that isn't part of the main flow of the story, something that would happen before (or after sometimes) the story you are telling. Many of them really aren't needed, starting with the story should be good enough, and if there is something that is in the past that needs to be relayed, it can be done in a flashback, or just outright told at some point by the one who was there. Evil mastermind prologs scream cliche though.
 

Nyx

Scribe
If you know how to read, you know how to critique. If you do nothing but one of three things it is very useful:
Huh? This doesn't make sense.
What? You're kidding, no one would believe that.
ZZZZZ Self explanatory.

Even if you don't know why something is boring, you can still point out where you lost interest, as well as where it doesn't make sense, or isn't very believable. So, don't feel you have to know the reason to give a critique, you just need to be able to point out where things aren't working for you. Let the author figure out what, or if, they need to do anything about it.
I'll try that, I guess to me critiques are what I learned in school. *shudder*

Now, the two first person pov in the same story, I think you will find it doesn't work well. First person is used for single pov stories. When you plan on using more than one, you use third. With third person you can change from one pov character to another with only a scene break and keep right on going. There is also an aversion to first person pov that a lot of people seem to have, so that is another thing to consider as well. For me, switching characters in first person is wrong. Some will probably disagree, but after a few decades of reading, I can't remember any books where it was done.
It's really just an experiment with POV at this stage. I do intend to rewrite it in third and in first with each telling the story by themselves and compare them. I haven't found what I write best in yet so might as-well use this as a guinea pig. :3
The prologue might not be needed and will probably end up being cut but I like messing around with things and seeing why something works or not.

Evil mastermind prologs scream cliche though.
They don't just scream cliche they batter you about the head with it too. :p
 
Agreed with Darkstorm, most posters in the showcase are looking more for comments as to whether the plot is interesting or working than anything else (I personally don't mind grammar/style comments, but it is a personal thing). The only thing that I would say in caution is that if the work is not in the area or type of fantasy that you usually read, consider that before saying that the plot or other elements suck. For instance, I don't read much sci fi, so I usually stick to reviewing the fantasy pieces. There are certainly exceptions, though.
 

Nyx

Scribe
I'm still learning grammar/style myself so I wouldn't comment on that on anyone's piece. Sci-Fi can be hard for me to read too Elder but there are some I love even if they are heavy going. :3
 

JCFarnham

Auror
It boils down this (And I apologise if this has already been said.. tl;dr -grin-):

A lot of young authors are tempted to include a prologue for the sole reason to expose more worldbuilding than they believe can be injected into the book proper. If you are considering writing a prologue you need to ask yourself a couple of questions. 1st) Can this prologue be re-billed as the first chapter and not lose anything? and 2nd) Can the action/information in the prologue be revealed to just as much effect within the following chapters, whether through rumour, dialogue, narrative, whatever?

I wouldn't dream of saying I'll never write a prologue, because I honestly can't say WHAT I'll be writing in the future. If I find the only way I can possibly make a story work is to have a prologue (and it can be justified) then I will. It is after all a writing technique in its own right, definitely not something we should dismiss entirely, rather, something that should be taken with as much a critical eye as every other technique in our tool boxes of craft :)
 

Nyx

Scribe
I don't think of myself as young any more lol

It is an essential part of the story, not world building. I just thought it would be better having it as a prologue instead if as chapter 1 as there's going to be at least a months time skipped. I'm not too fond of prologues myself but heh :).

I just don't want to to chapter 4 and my characters be like "oh hey did I tell you my fathers trying to kill me because I know he let my mother die and could of helped because.... *huge paragraph*" or "hey guys this is how I got my dragon" XD
 
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Steerpike

Felis amatus
Moderator
I agree that if it can be re-billed as Chapter 1, that's probably a better way to go, if for no other reason that many readers are put off by prologues. I know if I pick up a book and see there is a prologue, I'm more likely to put it back on the shelf because I do not, as a rule, like prologues. In a few cases I've skipped them and gone straight to Chapter 1. People differ on how they view them, but to me a prologue is the author saying "Hey, I know the story really starts in Chapter 1, but let me tell you this other stuff first..."
 

JCFarnham

Auror
I don't think of myself as young any more lol

It is an essential part of the story, not world building. I just thought it would be better having it as a prologue instead if as chapter 1 as there's going to be at least a months time skipped. I'm not too fond of prologues myself but heh :).

I just don't want to to chapter 4 and my characters be like "oh hey did I tell you my fathers trying to kill me because I know he let my mother die and could of helped because.... *huge paragraph*" or "hey guys this is how I got my dragon" XD

Even if there's a time jump I would still consider opening chapter one with that scene, then jumping to the main character. I'm sure billions of writers out there are now screaming at me saying, if you don't introduce you're main straight away you're doing something wrong, but hell rules are meant to be bent, so screw you "billions of writers".

If you cannot possibly fit any of the foreshadowing into an earlier chapter, then perhaps a prologue is worth it. You may want to consider dropping any tags like "prologue" though. Just a little trick to get people who would usually skip one to read it. Could work?
 

Nyx

Scribe
hmm JC that's a brilliant idea. :3
I've just been told (more like screamed at) by quite a few people that say your not allowed to have time jumps. :) The prologue character is a main character. ^.^
 

JCFarnham

Auror
hmm JC that's a brilliant idea. :3
I've just been told (more like screamed at) by quite a few people that say your not allowed to have time jumps. :) The prologue character is a main character. ^.^

Not allowed to have time jumps? That is frankly the most ridiculous thing I've ever heard. Nothing is out of bounds, if it were there would be no point in writing, there is after all a reason they call courses on it creative writing.

Anyway, I think in your case (and especially if your "prologue"'s main is the main for the rest of the story) you may as well throw all in Chapter One. I would personally do it in flashback, during the main events of chapter one but that's just me and my style, not necessarily yours.

Feel free to write how ever you want. More often than not people only rally against things because they're different, or they haven't gotten used to them. Thats all :D
 

Nyx

Scribe
Yeah I have been on a few writing sites that didn't like anything outside the norm.
I might just do what you said with either having it as chapter one and having the time jump or doing the flashbacks.
thanks :3
 
The reason so many people have problems with things like flashbacks and frames is that they are often times overused, used for the wrong reasons, and more often than not...done badly. So most people that have read a few dozen badly done flashbacks, or the pointless frame that isn't even needed, they tend to say not to use them rather than try and explain how to properly use them.

The problem most people have with flashbacks is that they can cause confusion and throw the reader out of the story to figure out what is going on. That is where many people go wrong I think. A flashback is easy to just toss in, but the reader has to be taken to the previous point in time in a way that lets them know that is where they are going, and then brought back in the same manner. Sound simple, but it is very easy to either use a cliche lead in/lead out, or just mangle it. The other thing many people have done is add things that don't really have that much importance. My current novel I'm trying to get the rest of the background for so I can finally write it the way it should be will have about 80 to 90 percent more background information that the reader will ever know about. The problem many of us face is after all the work we put into building the world the characters will live in, we feel that a great number of those details have to be important to the reader...since so much time was put into creating it. Most of it though, isn't important to the reader, it's important to the writer so that the world they portray has the proper depth and feel it should. When we know all the details, the writing will show it, and the reader will find the story better than if we don't. Forcing all that background noise into the story tends to make it full of junk and most often only serves to annoy the reader.

These are things I've seen over and over, as do many others who do crits on forums. I can understand, and am sometimes guilty of, not being patient and helping the writer to understand that it isn't that the use of a flashback is wrong, but too often it isn't needed. Hearing that you can't possibly know good writing (since the person you just finished giving a crit for is ticked you didn't praise them for it), it starts to get easier to just say, don't do this, over try and explain why to someone who probably won't listen. The proper thing would be, don't use it till you learn when, where, and why first.
 
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Nyx

Scribe
First of all Lord Darkstorm, I have to thank you for taking the time to give me advice and write these posts for me. It's very much appreciated. :) Now lets see if I can do your post justice. :D

The reason so many people have problems with things like flashbacks and frames is that they are often times overused, used for the wrong reasons, and more often than not...done badly. So most people that have read a few dozen badly done flashbacks, or the pointless frame that isn't even needed, they tend to say not to use them rather than try and explain how to properly use them.
I was made to read a book in school that was filled with flashbacks, clichés, and massive time jumps that jumped important events. You were still supposed to know what was going on though. I have that book to thank for putting the fear of god in me that my writing would turn out that bad.

The problem most people have with flashbacks is that they can cause confusion and throw the reader out of the story to figure out what is going on. That is where many people go wrong I think. A flashback is easy to just toss in, but the reader has to be taken to the previous point in time in a way that lets them know that is where they are going, and then brought back in the same manner. Sound simple, but it is very easy to either use a cliche lead in/lead out, or just mangle it. The other thing many people have done is add things that don't really have that much importance.

I've tried to write a few flashbacks today as practice and I totally agree that they are extremely hard. I doubt I will be including any until I am a lot better at writing them. I don't want to mangle it as you put it. I love that word :p I also agree that adding "filler" really ruins a good meaty story. I feel my OCD slipping into my writing a lot, which is a blessing as it makes me cut a lot of stuff I like but was never really needed. It will be an improvement in the long run :3

My current novel I'm trying to get the rest of the background for so I can finally write it the way it should be will have about 80 to 90 percent more background information that the reader will ever know about. The problem many of us face is after all the work we put into building the world the characters will live in, we feel that a great number of those details have to be important to the reader...since so much time was put into creating it. Most of it though, isn't important to the reader, it's important to the writer so that the world they portray has the proper depth and feel it should.

High five?
I've been building my world for 3 years now and I am not even close to finishing. Is it still fun for you? I'm always interested in how others build their worlds. I know that not even 1% of what I have now will make it into my books. I have the belief that if I don't know my world inside out, how am I supposed to portray it vividly to the reader. Leaving my world after 12 books though might be a bit hard for me lol.

When we know all the details, the writing will show it, and the reader will find the story better than if we don't.

I think I might print that out and stick it on my wall by my desk.

These are things I've seen over and over, as do many others who do crits on forums. I can understand, and am sometimes guilty of, not being patient and helping the writer to understand that it isn't that the use of a flashback is wrong, but too often it isn't needed. Hearing that you can't possibly know good writing (since the person you just finished giving a crit for is ticked you didn't praise them for it), it starts to get easier to just say, don't do this, over try and explain why to someone who probably won't listen.

Well I totally understand that many people don't want to spend their time trying to help people, when in the past when they have spent a long time writing a crit to help somebody they have had it thrown back in their face. It never makes sense to me as 9 times out of 10 it will be good advice that will teach the person something and improve the story.

The proper thing would be, don't use it till you learn when, where, and why first.

Another great bit of advice :3
 
I've been building my world for 3 years now and I am not even close to finishing. Is it still fun for you?
Yes, and each new world is. While I read a lot of fantasy, I write mostly scifi. Strang maybe, but I have two colony worlds now, the one I'm working on has been on and off in creation for about four years. I have all the technologies down, I have a nice list of major and minor characters, the major characters are fairly well defined, and I'm working through the others. I still need to do a bit of playing with maps of the main city and some of the areas I plan on dragging one of the main characters through. One detail that isn't actually mentioned in the book, but will have at least a descriptive word or two, is that the main capitol of the world is a plateau which was originally the top of a mountain. When the colony ship arrived, it melted the top to form it's own landing site. Such a tidbit of knowedge is many thousands of years old, and no one really know it. But when people actually walk down the streets, they are walking on metal roads (high iron content) that is almost perfectly flat. While I could find a way of adding it to the story, only the detail of the top of the plateau being smooth iron will be mentioned. Why it is, and how it came to be isn't important, just the little detail which adds a bit of detail and a very minor question and a tiny bit of depth. With hundreds more little details, the writing should take on that additional depth and believability that makes it feel real in the mind of the reader.

I sometimes wonder if all the work is going to be worth it, but every time I've put a great deal of effort into knowing the world and characters I'm writing about, it show. When I don't, it shows too...but not in a way I like. :)
 

Nyx

Scribe
I have been wanting to try Sci-Fi but I am not well enough read in the genre to do my plot any justice at the minute. Your colony's sound really interesting especially the tiny little detail about the roads.

Do you draw your maps? It's something I really need to try to do with my world.
 
maps are just to know where things are. While I do like maps in books sometimes, they aren't really a requirement for me. I get confused if I don't know where things are, and sometimes new ideas come when putting them together. If you are designing a village, what would a village need? Blacksmith? probably. A mill, yah, but what drives the grinding wheels? water? horses...those types of things. As you get going, you find out where things are, and who's about the place. For a overnight stay at the inn, probably not needed, but spending a month, it is worth knowing what's about.

Cities are bigger, have more places, more areas. I have a city on a plateau, and below it is more, down to the roots of the mountain. Some people live there entire lives never seeing the sun (or the planets star). Those maps are usually more general, with areas defined and only places where a scene might take place being more detailed.
 

Nyx

Scribe
Ah I thought you meant maps as in drawing them :3
I haven't even got down to my villages yet, I'm still organising where all the kingdoms are, tightening my plot writing mythology etc.
I can't draw to save myself so if I ever do draw myself maps of my world they wont be leaving my notebook lol. I am more of a visual person so even if its just lines on a piece of paper it would be better for myself to get it down for reference.
 

DameiThiessen

Minstrel
I've got four different prologues that I need to find space for. So my solution is going to be to sprinkle them within the story.

For example, a chapter could be a character telling one of them (maybe in first person POV). That might be a good way to explain something without a huge infodump while still establishing character. I want to tell the majority of the story as an omnipresent observer so the reader can observe body language and action and infer things for themselves, so having a character tell the background is essential. You could do this too with your story.
 
I want to tell the majority of the story as an omnipresent observer so the reader can observe body language and action and infer things for themselves, so having a character tell the background is essential. You could do this too with your story.

:confused: The few onmi books I've read that did work, it wasn't camera on the wall, it was in the characters heads, and feeling their feelings. Just watching them like a camera on the wall won't give you the same impact.
 

DameiThiessen

Minstrel
:confused: The few onmi books I've read that did work, it wasn't camera on the wall, it was in the characters heads, and feeling their feelings. Just watching them like a camera on the wall won't give you the same impact.

It's challenging for sure. You have to be very meticulous when describing body language, tone, and subtle actions. But if course it's not all fly on the wall - you add in what the character sees as well. For example, in one scene there's a party and the MC is looking around at everybody. You see a boy and a girl together. He's talking and smiling, and she's not. But then you see her smile a little bit. You don't actually hear what they're saying or know what they're talking about, you just watch them. And you know from little things like that that she's starting to like him. The MC doesn't say anything or think anything about it, just the reader does. There isn't anybody's opinion or thought interrupting the scene, and that's why I like it.

Anyway, the point that I was making was that because I write like that but I still want to give some information on the background of the story, I would need a character to tell it, because there is no narrator in the book. Just an omnipresent observer. (But hell, I change my mind so often who knows if that will stick xP)
 
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