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Naruzeldamaster
Inkling
Yes, if you do decide to watch one piece, buckle up, there's lots of filler arcs lol (though most of them are relevant for later, there's a particular one you can pretty much skip, but the others are relevant)Very much this indeed. I haven't seen One Piece (yet...). But this does explain what I meant. And to be clear, this goes for all character development, and not just how a character flirts or treats other people. But a character stuck in a single place not making any progress gets anoying quickly.
My concern is 100% a character being 'stuck' in the same story beat and getting annoying, regardless of what their main 'quirk' might be. Flirting and overreacting to lewdness(And by overreacting, I mean comically so. In one part of a scene she bolts a hundred feet away from the person who made the comment and hides behind a tree...she is THAT shy about sex. Lore wise it's related to how her species is about sex, but the reader doesn't know this yet.) just happens to be the topic for these two characters. Personally I find the idea of their gimmicks funny (like on a personal level) but I don't want to wind up overdoing it and annoying readers.
This is a good tip, I'll have to check that out. Good point about the progress of the character too.I relate it to Sanderson's theory about promise, progress, and payoff (watch his lectures on Youtube to learn more). But if you show a character being an idiot around women, then as a reader we expect to see it be part of the story. We want to see progress around that plot thread (even if it's only a B plot), and we want some kind of payoff.
And it doesn't need to be big. If it's only a minor sub-plot, then the progress can just be the character trying a few different things. And the payoff can simply be the character having a normal conversation with a woman.
Lately when I write my characters, instead of sticking to their tropes (If I use any to 'build' them) I've been kind of letting them grow on their own as I write them. It's turned out to be way more fun to write them, and sometimes they really surprise me. They'll often do things that are completely 'in character' but not what I expect them to do in that situation.But it's a way to show us something about the character and how they change. It reminds me about something I once read about movies. There apparently is a guideline to never visit the same location twice in a film. Partly because of the limited available run-time, but visiting the same location twice wastes an opportunity to show us something more about the world or the characters. The same applies here.
Troubadour
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Myth Weaver