korabas
Dreamer
Hi all. With magic in fantasy sometimes I like to explore its effects on regular people and society as a whole, rather than hero-mages. I have a couple of ideas right now, one about the effects of removing magic from a society that has come to take it for granted.
The other is perhaps a little controversial... magic in the hands of over-matched resistance fighters. Basically magical suicide bombers.
The reason I want to write about this is to explore ideas of national identity, invasion and colonialism, as well as the implications of terrorist tactics on a fantasy society. To be clear, I do not want to glorify the act of using extreme power in this way — but I do feel that exploring the motivations of those people that do so, and of the survivors of such an act, would be interesting (if quite challenging).
Anyway! I am struggling to come up with a suitable system of magic to cover this, without getting out of control. The world I am working in is based loosely on Napoleonic era (think Sharpe), and light on fantastic creatures/races — I generally prefer fantasy that focuses on different groups of humans.
I think it is necessary that the magical power should be available for use by anyone, even if they don't understand how it works or is made - it can be handed over by those that do. With this in mind, it is similar to explosives, in that anyone can use them with a little training, but only a few can make them or understand them.
Despite being destructive explosives can also be used with good intentions, such as quarrying, demolitions, re-channeling the flow of water sources, etc. and I want my magic to do the same.
What I have right now is some kind of earth magic, where a user is able to tap into the power of the stone/earth to make alterations - which could be used to manipulate the ground or the stone of a structure to build (or destroy). The source of this power could be the general life-force of the planet, or it could be more specific and be something that is mined from the ground, in the same way as coal or oil. This works fairly well, in that it would give an invader additional motivation to move in on the territory. If it is a sort of 'living rock' that could be good, as it would be replenishable over time (harvesting would need to be controlled, giving motivation to the resistance fighters) and could also mesh with the user if the draw too much power, which starts to poison their body and possibly turn it to stone.
This power could be useful, if the user is only able to use it locally (a 'suicide bomber' could then take down a building by unleashing force next to or underneath it). But what kind of limitations could I impose on this power that would a) limit the users from using it too much, and being too powerful and b) allow the users to use it an extreme fashion to facilitate an extremely devastating strike on a settlement ?
And now i'm rambling!!! As you can see, this idea is only partially formed. What do you guys think? Any ideas on how I could develop this?
The other is perhaps a little controversial... magic in the hands of over-matched resistance fighters. Basically magical suicide bombers.
The reason I want to write about this is to explore ideas of national identity, invasion and colonialism, as well as the implications of terrorist tactics on a fantasy society. To be clear, I do not want to glorify the act of using extreme power in this way — but I do feel that exploring the motivations of those people that do so, and of the survivors of such an act, would be interesting (if quite challenging).
Anyway! I am struggling to come up with a suitable system of magic to cover this, without getting out of control. The world I am working in is based loosely on Napoleonic era (think Sharpe), and light on fantastic creatures/races — I generally prefer fantasy that focuses on different groups of humans.
I think it is necessary that the magical power should be available for use by anyone, even if they don't understand how it works or is made - it can be handed over by those that do. With this in mind, it is similar to explosives, in that anyone can use them with a little training, but only a few can make them or understand them.
Despite being destructive explosives can also be used with good intentions, such as quarrying, demolitions, re-channeling the flow of water sources, etc. and I want my magic to do the same.
What I have right now is some kind of earth magic, where a user is able to tap into the power of the stone/earth to make alterations - which could be used to manipulate the ground or the stone of a structure to build (or destroy). The source of this power could be the general life-force of the planet, or it could be more specific and be something that is mined from the ground, in the same way as coal or oil. This works fairly well, in that it would give an invader additional motivation to move in on the territory. If it is a sort of 'living rock' that could be good, as it would be replenishable over time (harvesting would need to be controlled, giving motivation to the resistance fighters) and could also mesh with the user if the draw too much power, which starts to poison their body and possibly turn it to stone.
This power could be useful, if the user is only able to use it locally (a 'suicide bomber' could then take down a building by unleashing force next to or underneath it). But what kind of limitations could I impose on this power that would a) limit the users from using it too much, and being too powerful and b) allow the users to use it an extreme fashion to facilitate an extremely devastating strike on a settlement ?
And now i'm rambling!!! As you can see, this idea is only partially formed. What do you guys think? Any ideas on how I could develop this?