S.T. Ockenner
Istar
Thaumturgic energy is a force in the universe that causes strange things to happen, and it can defy the laws of physics. Sorcerers are natural conductors of this force (nicknamed magic). Sorcerers can either channel raw magic to have a random effect, or they can create spells. Spells are specific commands that sorcerers can create that they can use at will, as long as they have something to channel it through (such as a wand). Making spells is time consuming and difficult, thusly most sorcerers only know a few spells. Sorcerers can also summon and bind spirits called familiars into physical vessels to channel their magic for them, but it requires the sorcerer to sacrifice a body part, such as a hand. The better trained a sorcerer is, the more control they have over which body part, so an apprentice could accidentally remove their limbs or brain, but a true master only loses a fingernail (or similar part). A sorcerer's familiar is bonded to them until the sorcerer dies. They follow the sorcerer wherever the sorcerer goes. Most sorcerers can only have one familiar, but wizards (a specific kind of sorcerer) can have a potentially unlimited number. Any seventh sorcerer child of a seventh sorcerer child will be a wizard, and only them. A warlock is a sorcerer who can steal spells from sorcerers, and warlocks are extremely rare, and usually the menace or boon of a nation. A sorcerer who is both a wizard and a warlock is called a witch, and they are EXTREMELY powerful, and they gather in the coven, which all witches are a part of from birth. Sorcerers always wear robes, because robes
1. make magic more powerful and
2. look cool.
If they cannot find a familiar or lose their wand/staff/etc(which they bond to before they reach adulthood) they can tear a whole in the ambient magic to create a new one. This will create an area where magic will be null for many years, until it patches up. Areas where magic is null are called antimagic, and antimages can control antimagic. antimages are very rare, but are more common among goblins.
1. make magic more powerful and
2. look cool.
If they cannot find a familiar or lose their wand/staff/etc(which they bond to before they reach adulthood) they can tear a whole in the ambient magic to create a new one. This will create an area where magic will be null for many years, until it patches up. Areas where magic is null are called antimagic, and antimages can control antimagic. antimages are very rare, but are more common among goblins.