thetraveler
Minstrel
Asking for opinion on the magic system in my book. Here goes:
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There are three realities-
The Shadow Realm
The Realm of Earth
The Under
The Shadow Realm and the Under bleed into the Realm of Earth and are the basis of the two most naturally powerful forms of magic. In the Realm of Earth, every person's soul is made of three parts: Their shadow, their mind, and their blood. Each realm has magic vested in a different part of the soul.
The Shadow Realm comes into the Realm of Earth through a person's shadow. This is why magic using the energies of the Shadow Realm works best during the day. The longer a person's shadow gets(i.e., the closer to sunup or sundown it is) the more powerful their shadow-magic can become.
The Realm of Earth's magic, or what most refer to as 'natural magic' is in a person's mind. The stronger their level of concentration, the more powerful magic they can work. Of course, attempting magical feats stronger than one can hold onto with one's mental focus results in crippling headaches and possibly even worse. The same result would come from distracting someone trying to work a great natural magic. Also, the more sentient creatures nearby, the stronger natural magic has the potential to be. That's why it is favored by mages on battlefields, the amount of people around amplifies the effect of whatever spell they're casting at no personal cost to them.
The Under's magic comes into the Realm of Earth through a person's blood. It is generally what people refer to as 'black magic'. The more blood used, the more powerful the magic that can be worked. The magic only works while the blood is still wet. If the blood has dried, the magic will stop or cease to be workable(for instance, if one used blood magic to make a translocation spell, the gateway would only be a viable path while the blood spilled was still wet. It would close once dry). One can use one's own blood for minor spells, and it doesn't even have to leave one's own body. However, greater spells (in one chapter of my book an entire company of goblins and three magicians are translocated a week's journey) require massive amounts of blood, and so the workers of the Under's magic usually resort to human sacrifice.
Each magic can be used for a lot of the same tasks(for instance, all types have their own translocation spells), but each is better at its own category. Here is a list of the things each type is most proficient at:
Shadow-magic-
Translocation(Making things disappear in one place and reappear in another)
Healing(Any kind, strong users can heal emotional wounds)
'Buffer' spells(Wards and the like)
Natural magic-
Telekinesis/telepathy(Moving objects at a distance, reading minds)
'Battle' magic(think of the D&D spell magic missile)
Blood/black-magic-
Necromancy(If it involves someone who used to be dead or a spirit who hangs around corpses...)
Element control(Bringing up storms, earthquakes, etc.)
Each type of magic has a particular 'focus', that is, an object that users tend to favor having to aid in the magic. Blood-magicians typically carry around knives for obtaining blood, natural magicians favor crystals to gaze into or anything they can focus on and keep from becoming distracted(because who wants an anuerism?), and shadow-mages like big, billow capes and typically carry lanterns to help cast bigger shadows.
The risk factor of each magic is different. With shadow-magic, there is virtually no risk, only that of your spell being deflected back at you. Natural magic has the potential to cause several brain-damaging consequences, but rarely results in outright death. Blood magic will kill you if you underestimate the amount of blood needed for a spell.
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Those are the basics of the magic system in my world. Tell me what you think, and if you spot any gaping holes, please point them out. Thanks! Note: This isn't meant to go into what happens in the Shadow Realm and the Under, merely the fact that they exist outside the Realm of Earth, where the story takes place.
------------------
There are three realities-
The Shadow Realm
The Realm of Earth
The Under
The Shadow Realm and the Under bleed into the Realm of Earth and are the basis of the two most naturally powerful forms of magic. In the Realm of Earth, every person's soul is made of three parts: Their shadow, their mind, and their blood. Each realm has magic vested in a different part of the soul.
The Shadow Realm comes into the Realm of Earth through a person's shadow. This is why magic using the energies of the Shadow Realm works best during the day. The longer a person's shadow gets(i.e., the closer to sunup or sundown it is) the more powerful their shadow-magic can become.
The Realm of Earth's magic, or what most refer to as 'natural magic' is in a person's mind. The stronger their level of concentration, the more powerful magic they can work. Of course, attempting magical feats stronger than one can hold onto with one's mental focus results in crippling headaches and possibly even worse. The same result would come from distracting someone trying to work a great natural magic. Also, the more sentient creatures nearby, the stronger natural magic has the potential to be. That's why it is favored by mages on battlefields, the amount of people around amplifies the effect of whatever spell they're casting at no personal cost to them.
The Under's magic comes into the Realm of Earth through a person's blood. It is generally what people refer to as 'black magic'. The more blood used, the more powerful the magic that can be worked. The magic only works while the blood is still wet. If the blood has dried, the magic will stop or cease to be workable(for instance, if one used blood magic to make a translocation spell, the gateway would only be a viable path while the blood spilled was still wet. It would close once dry). One can use one's own blood for minor spells, and it doesn't even have to leave one's own body. However, greater spells (in one chapter of my book an entire company of goblins and three magicians are translocated a week's journey) require massive amounts of blood, and so the workers of the Under's magic usually resort to human sacrifice.
Each magic can be used for a lot of the same tasks(for instance, all types have their own translocation spells), but each is better at its own category. Here is a list of the things each type is most proficient at:
Shadow-magic-
Translocation(Making things disappear in one place and reappear in another)
Healing(Any kind, strong users can heal emotional wounds)
'Buffer' spells(Wards and the like)
Natural magic-
Telekinesis/telepathy(Moving objects at a distance, reading minds)
'Battle' magic(think of the D&D spell magic missile)
Blood/black-magic-
Necromancy(If it involves someone who used to be dead or a spirit who hangs around corpses...)
Element control(Bringing up storms, earthquakes, etc.)
Each type of magic has a particular 'focus', that is, an object that users tend to favor having to aid in the magic. Blood-magicians typically carry around knives for obtaining blood, natural magicians favor crystals to gaze into or anything they can focus on and keep from becoming distracted(because who wants an anuerism?), and shadow-mages like big, billow capes and typically carry lanterns to help cast bigger shadows.
The risk factor of each magic is different. With shadow-magic, there is virtually no risk, only that of your spell being deflected back at you. Natural magic has the potential to cause several brain-damaging consequences, but rarely results in outright death. Blood magic will kill you if you underestimate the amount of blood needed for a spell.
--------------
Those are the basics of the magic system in my world. Tell me what you think, and if you spot any gaping holes, please point them out. Thanks! Note: This isn't meant to go into what happens in the Shadow Realm and the Under, merely the fact that they exist outside the Realm of Earth, where the story takes place.