Phietadix
Auror
In my world there are twelve Orders of magic (or thirteen depending on who you ask). Each one corosponds to one of the twelve 'gods'(Really just mortals given godlike powers by the one acutual God for this world) so far I have come up with a couple of the orders.
The order of Creation. This allows the wizard to create something from nothing. It is very much like art and is limited only by what materials he can create (I haven't decided how that works yet) his imaignation and his skill. How it works is supposed to sort of like a mix between finger painting and scupting. The god of creation loves beauty and creativity and is gives magic power in exchange for some of the wizard's creations.
The Order of Science. The order of science will allow the wizard to see (and posibly change) things on a molecular level. They are also able to see the universe better then the hubble telescope posibly even from multipule angles. They are basicly like a very advanced science labertory inside a person. The god of Science is always wanting to learn new things, he gives magic in exchange for the dicoverys wizards make.
The Order of Nature. The order of nature allows wizards to make trees grow, make soil furtile, control the wheather and things like that. They can be very powerful in battle. the god of nature is always wanting the enviroment helped and repaired and will give others magic to aid this.
The order of the Elements. This order allows wizards to control fire, air, water, and earth. Mainly used for battle or near instant creation of fortresses. The god of the Elements is very warlike and will give magic in exchange for the wizard serving him as soilders.
It is posible to be a wizard in more than one order. I still need to figure what the other 8 orders should be. Also I have thought Telekinesis would be good. But can't decide what order it would go with. It isn't good enough for its own order. And I don't know what would go good with it. It is something many of the wizards of science are supposed to be able to do, but I don't think it should go in that order. I also need to decide whether or not to merge the orders of nature and the elements.
The order of Creation. This allows the wizard to create something from nothing. It is very much like art and is limited only by what materials he can create (I haven't decided how that works yet) his imaignation and his skill. How it works is supposed to sort of like a mix between finger painting and scupting. The god of creation loves beauty and creativity and is gives magic power in exchange for some of the wizard's creations.
The Order of Science. The order of science will allow the wizard to see (and posibly change) things on a molecular level. They are also able to see the universe better then the hubble telescope posibly even from multipule angles. They are basicly like a very advanced science labertory inside a person. The god of Science is always wanting to learn new things, he gives magic in exchange for the dicoverys wizards make.
The Order of Nature. The order of nature allows wizards to make trees grow, make soil furtile, control the wheather and things like that. They can be very powerful in battle. the god of nature is always wanting the enviroment helped and repaired and will give others magic to aid this.
The order of the Elements. This order allows wizards to control fire, air, water, and earth. Mainly used for battle or near instant creation of fortresses. The god of the Elements is very warlike and will give magic in exchange for the wizard serving him as soilders.
It is posible to be a wizard in more than one order. I still need to figure what the other 8 orders should be. Also I have thought Telekinesis would be good. But can't decide what order it would go with. It isn't good enough for its own order. And I don't know what would go good with it. It is something many of the wizards of science are supposed to be able to do, but I don't think it should go in that order. I also need to decide whether or not to merge the orders of nature and the elements.