Addison
Auror
Hi! I'm new to the site and know I'll enjoy it here.
In my novel I have races, government, economics and magic. The magic is where I have shaky footing. I've read Steven Harper's "Writing the Paranormal Novel" in which he laid down the guidelines for a realistic system of magic; the limits, finding a source of magic etc. If you haven't read this book these are all known limits of magic;
Exhaustion: The use of magic drains the caster's engery. They become sleepy, hungry or both. If they continue using magic beyond their limit/level they can fall into a coma or die.
Yikes!: Use of magic (all or certain types) is only triggered by certain emotions which must be controlled or they could teleport to the North Pole or set the gym on fire.
Only when...: character's magic is only used under certain circumstances. Full moon, at night, when wet, when full, starving, covered in blood etc. If none of these conditions are present then the magic can't be used.
Three Times: A.k.a the genie factor. A magic or spell can only be used three times within a certain time. Caster has time to recharge, or doesn't. Magic might instead have an alloted magic. When used up he/she must recharge or barter more from the Source.
You can't: A character's magic can not be used, by vow or power itself, for battle, or certain circumstances. Breaking this results in serious consequence.
Power Corrupts: As implies, the more magic used the more the caster is corrupted. How corrupted depends on Source.
Pay the Piper: Casting magic requires a price. Youth, blood, killing something, or something different like cupcakes, dresses, or corn husk dolls, or even services.
Recipe Required: Spells can't be cast with a wave of the wand or uttereance of a ridiculous word or silly rhyme. They must be made ahead of time following exact direction, non-substitued ingredients and preciely enunciated words.
How Touching: In order for caster to cast spell on target he/she must touch him/her. Either a simple tap, a number of seconds or continued contact until spell completly cast.
GET OUT OF MY HEAD!: generally for mental powers but basically these powers are always on to some extent or switch on unexpectedly which annoys and harms self and others.
Blocked: This one is complicated to sum down. Quoting from the book it goes, "Every power has its opposite. Every strength has its weakness. Your main character has developed a long range telepathic link with ehr boyfriend? Big deal. your antagonist has a way to block it, or temporarily sever teh link, or better still, has found a way to use the protagonist's new telepathy as a two-way street, attacking her through the linka nd bludgeoning her into unconsciousness. And that new insta-healing power? Turns out if you use it too often, it causes unexpected mutations. We can restore that severed arm, but it might turn ou to be a little ubbery, with suckers on. So heal carefully." Summarized as well as I can it's sort of like Exhaustion only instead of taxing the caster it taxes the magic itself. And/or the caster must be aware and find a loop hole around their magic's loop hole.
You want it when?: In this case the magic has a mind of its own. It works only when it wants to despite the caster yelling, asking, begging for it to turn on or the opposite. Sort of like a two-year old who won't take a bath or won't stop jumping on the bed. (Red flag to authors, this magic should be used sparringly since it's an author dodge. They can turn it on or off whenever it's convenient for them and/or the character)
I'm applying these limits to my characters, especially by race. But with magic I've added these touches to my magic system: As no two people are completely alike neither is two people's magic. If you're part fairy your magic leans toward this, if part elf it leans toward that. If you're part elf and fairy you're either both or it mixes into something strange. Humans who have no hybrid blood are different. They each have a unique spark. One that burns brightest in certain areas and shoots in with different tools. In most traditional cases the tools for magic have either been; a wand, stave, incantion/chant or hands. Or it could be familiars. It could be something unique to the person. Perhaps the mysterious force named Magic has chosen for the character's chi-stress ball. Or because they use it so much they've involuntarily made it their tool. Certain races have certain tools. (The wand and Stave are called Universal tools as any magic caster can use them.)
After reading this and staying awake (congrats if you did ) does this sound solid enough or is it flaky? Confusing?
Thankyou!
In my novel I have races, government, economics and magic. The magic is where I have shaky footing. I've read Steven Harper's "Writing the Paranormal Novel" in which he laid down the guidelines for a realistic system of magic; the limits, finding a source of magic etc. If you haven't read this book these are all known limits of magic;
Exhaustion: The use of magic drains the caster's engery. They become sleepy, hungry or both. If they continue using magic beyond their limit/level they can fall into a coma or die.
Yikes!: Use of magic (all or certain types) is only triggered by certain emotions which must be controlled or they could teleport to the North Pole or set the gym on fire.
Only when...: character's magic is only used under certain circumstances. Full moon, at night, when wet, when full, starving, covered in blood etc. If none of these conditions are present then the magic can't be used.
Three Times: A.k.a the genie factor. A magic or spell can only be used three times within a certain time. Caster has time to recharge, or doesn't. Magic might instead have an alloted magic. When used up he/she must recharge or barter more from the Source.
You can't: A character's magic can not be used, by vow or power itself, for battle, or certain circumstances. Breaking this results in serious consequence.
Power Corrupts: As implies, the more magic used the more the caster is corrupted. How corrupted depends on Source.
Pay the Piper: Casting magic requires a price. Youth, blood, killing something, or something different like cupcakes, dresses, or corn husk dolls, or even services.
Recipe Required: Spells can't be cast with a wave of the wand or uttereance of a ridiculous word or silly rhyme. They must be made ahead of time following exact direction, non-substitued ingredients and preciely enunciated words.
How Touching: In order for caster to cast spell on target he/she must touch him/her. Either a simple tap, a number of seconds or continued contact until spell completly cast.
GET OUT OF MY HEAD!: generally for mental powers but basically these powers are always on to some extent or switch on unexpectedly which annoys and harms self and others.
Blocked: This one is complicated to sum down. Quoting from the book it goes, "Every power has its opposite. Every strength has its weakness. Your main character has developed a long range telepathic link with ehr boyfriend? Big deal. your antagonist has a way to block it, or temporarily sever teh link, or better still, has found a way to use the protagonist's new telepathy as a two-way street, attacking her through the linka nd bludgeoning her into unconsciousness. And that new insta-healing power? Turns out if you use it too often, it causes unexpected mutations. We can restore that severed arm, but it might turn ou to be a little ubbery, with suckers on. So heal carefully." Summarized as well as I can it's sort of like Exhaustion only instead of taxing the caster it taxes the magic itself. And/or the caster must be aware and find a loop hole around their magic's loop hole.
You want it when?: In this case the magic has a mind of its own. It works only when it wants to despite the caster yelling, asking, begging for it to turn on or the opposite. Sort of like a two-year old who won't take a bath or won't stop jumping on the bed. (Red flag to authors, this magic should be used sparringly since it's an author dodge. They can turn it on or off whenever it's convenient for them and/or the character)
I'm applying these limits to my characters, especially by race. But with magic I've added these touches to my magic system: As no two people are completely alike neither is two people's magic. If you're part fairy your magic leans toward this, if part elf it leans toward that. If you're part elf and fairy you're either both or it mixes into something strange. Humans who have no hybrid blood are different. They each have a unique spark. One that burns brightest in certain areas and shoots in with different tools. In most traditional cases the tools for magic have either been; a wand, stave, incantion/chant or hands. Or it could be familiars. It could be something unique to the person. Perhaps the mysterious force named Magic has chosen for the character's chi-stress ball. Or because they use it so much they've involuntarily made it their tool. Certain races have certain tools. (The wand and Stave are called Universal tools as any magic caster can use them.)
After reading this and staying awake (congrats if you did ) does this sound solid enough or is it flaky? Confusing?
Thankyou!