Myths Inscribed 3 is Out

The third issue of our fantasy magazine, Myths Inscribed, is now available. This issue contains three terrific stories, as well as a piece on Babylonian mythology. FICTION: Painted Truths by Martin Spernau The Ravenous Flock by Adrian Diglio [part 2 of 2] [a Warp and Weft feature story] Paying the Troll by Karen Leigh Baxter … Read more

Using Multiple Texts to Develop Your Story World

Recently at Mythic Scribes, we’ve enjoyed some exceptional articles on world building. I have incorporated tips from several already, with noticeable improvements in my organization and productivity in this challenging craft. This process has also led me deeper into my worlds. In fact, lately I have been almost overwhelmed by all I have yet to … Read more

One Letter Every Writer Should Write

Whether you’ve just begun your novel or are in the midst of editing it, this exercise can help answer some important questions: How will readers like my characters? Have I done enough foreshadowing? Is there enough humor in the story? Does my conclusion do the novel justice? Of course, each writer will have many different … Read more

4 Tips for Worldbuilding Success

This article is by Katie Cross. It was so hot that summer, I would have preferred vomiting barbed wire to walking outside. The air was muggy and thick with humidity so high that a permanent haze settled in like a fog. I didn’t see my thermostat go below 80 degrees for far too long, even … Read more

Adding Depth to a Fantasy World

When worldbuilding, writers tend to focus on topics such as magic systems, fantasy races, kingdoms, politics, and religions. These elements form the settings, the backdrops against which our stories take place. But consider your world. Not the world you’ve created, but the one you live in. What is important to you?  What aspects of your … Read more

Bracketology for Story Plotting?

Tournament bracket

This article is written by Ken Hughes. What do sports brackets have to do with writing a story? Almost everything. A plot depends on conflict and contrast between its characters, and on building interest in them over time. A tournament’s system is about matching opponents together and tracking how that changes.  It’s one of the … Read more